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New Macro Program

Posted: May 16th, 2015, 1:07 am
by Sebastian Lawe
I've recently started working on a program that turns every day input devices into Macro controllers for your computer.

Presently, the program can make recordings of keypresses, and play them back from assigned buttons. Or, keys on your keyboard can be mapped.

So far, you can control macros with MIDI devices, and Android devices (I've made a little android applet for talking to the macro program).

Feel free to suggest what other hardware and features I should support with this program.

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Posted: May 16th, 2015, 3:39 am
by Phantomboy
As I am someone who is very, eh~ non-technical person. Would you be able to offer a bit of a laymen description of what the program does? I'm a bit out of exactly what a macro is, or what really all of this means :P

Posted: May 16th, 2015, 4:09 am
by Sebastian Lawe
Phantomboy wrote:As I am someone who is very, eh~ non-technical person. Would you be able to offer a bit of a laymen description of what the program does? I'm a bit out of exactly what a macro is, or what really all of this means :P
A macro is generally a sequence of actions you can trigger. Heavily used to cheat having to remember combos in certain games (like Street Fighter). Rather than pressing "XXABBA" you'd only press one button. Theres gaming mice that have extra buttons for binding macros too. Razor caters a ton to macro based stuff.

This program lets you record macros (it tracks the buttons you press on your keyboard when recording), and then bind those macros to buttons on a Launchpad, or virtual buttons on an Android phone.
Alternatively, you can just bind keyboard keys to the buttons (I have WASD mapped on my Launchpad).

Posted: May 16th, 2015, 6:43 am
by papaya
arent there programs that do this already?
what makes this one different

Posted: May 16th, 2015, 10:57 am
by Sebastian Lawe
papaya wrote:arent there programs that do this already?
what makes this one different
You can hook up other external hardware (MIDI devices), and Android devices to trigger macros. You have more buttons at your disposal as a result, and theres no limit to how many devices you can use.
Most other macro programs I've tried using dont work on most games either, and have little to no support anymore.

Posted: May 17th, 2015, 8:14 pm
by Entity
>wins mkx tournament
>using a midi keyboard

win :D

Re: New Macro Program

Posted: April 24th, 2017, 12:56 am
by bbgun2795
This software would be great if only you could bind it to the arrow keys. I have been searching for a software that can bind the arrow keys and actually hold them down, to control a character when playing a game that doesn't have internal key bindings. Please if you get thise ( 2 years later), update this software to where keybindings can be set to the arrow keys, and make sure that if the button on the launchpad is held down, it also will hold down the arrow keys.

Obliged.

Re: New Macro Program

Posted: May 19th, 2017, 3:20 pm
by Sebastian Lawe
bbgun2795 wrote:This software would be great if only you could bind it to the arrow keys. I have been searching for a software that can bind the arrow keys and actually hold them down, to control a character when playing a game that doesn't have internal key bindings. Please if you get thise ( 2 years later), update this software to where keybindings can be set to the arrow keys, and make sure that if the button on the launchpad is held down, it also will hold down the arrow keys.

Obliged.
Hehe, I totally forgot about this thread. I think I had stopped working on this when I couldn't get it working on Windows 8.1 at the timev (only got it working on Windows 7). If Windows 10 has native keyboard hooks I can tap into, then I'll see if it can happen.