[revived] Adventure Island - Create Your Own Adventure

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ZeroSwordsMaster
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Postby ZeroSwordsMaster » June 26th, 2015, 5:44 pm

Can't wait for some worlds to go up soon! I have a feeling that some of the scenarios in this game will be hilarious to say the least.

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Entity
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Postby Entity » June 26th, 2015, 8:35 pm

It's been a few weeks, when can I play???
The game is ready...

...almost. I've been working on it constantly since I last posted and all the gameplay and everything is working (mostly) bug free, I'm even paying for hosting and I have the server up and running. In a recent update I overhauled the web-play interface and broke some things. As soon as that's fixed, I'll set up a world for OMB!

Anuke wrote: I just want to point out that in the second picture, you spelled "traveled" wrong.


Haha... good catch :P Those screenshots are super old and outdated anyway, and need to be replaced.

ZeroSwordsMaster wrote:Can't wait for some worlds to go up soon! I have a feeling that some of the scenarios in this game will be hilarious to say the least.


Yes! The entire fun of the game comes from the content that people make that's so fun to play with. When I first started making the game I was thinking "hey this would be pretty cool," but when I started alpha testing with some friends it was ridiculously fun and I was (very happily) surprised.
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bionicnacho
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Postby bionicnacho » June 27th, 2015, 11:17 am

Great to hear!

Looking forward to playing it :)
Image

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Bad At Gravity
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Postby Bad At Gravity » June 29th, 2015, 12:27 pm

I signed up, so I can't wait for the insanity to begin. Tenzalore.
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Postby Bad At Gravity » August 6th, 2015, 7:39 pm

Sorry to bring back a dead topic, but I'm still waiting for the game. It looks awesome.
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Entity
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Postby Entity » August 7th, 2015, 10:53 am

Ok here's the skinny...

1) web player is halfway fixed, but I haven't had time to fix it because...
2) IT CRASHES LIKE EVERY DAY. I've got my friends here playing on it and they have a huge world, 150+ room world going. It's only about 300 kilobytes (and I have 500mb of server space) but there's all the dumb bugs that make it keep crashing.

I've confirmed that the download version works on Mac and PC, so I'll just disable the web player for now, but I do need to fix all the crashes :(
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Postby Bad At Gravity » August 7th, 2015, 7:29 pm

I can't find any servers I really wanna play on it. It sounds epic.
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kellenbeck
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Postby kellenbeck » September 26th, 2015, 7:28 pm

there hasn't been a update in a while; are you still working on this?

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Bad At Gravity
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Postby Bad At Gravity » September 27th, 2015, 10:44 am

Yes, PLEASE!!!
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Entity
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Postby Entity » September 27th, 2015, 2:18 pm

Hehe.

The game works but it's a mess. I don't think the desktop client even works. It's just a mess.

Hate to say it, but I'm going to have to rewrite the whole thing again... I learned so many things rewriting it (I've already rewritten the game 4 times lel). There are major issues with the mechanics that just ruin the fun, and I just can't provide support for the amount of people on this site to be playing it. Just too many problems....

I probably tried to hype this too much too early. Whatever. The next time I post here will be with download links :) (besides just answer questions and stuff).

The new iteration will be written in javascript (using nodejs and electron/nwjs). I've already done a ton of experimentation with node and socketio and I'm confident this is the technology it needs. The game will be faster and just make so much more sense. Also the browser client and the desktop client will use the exact same code, so fixing bugs will be a hecka lot easier.

But... I'm in school, I have a job (maybe a full time job soon) and I have a few other big projects I'm working on... so I don't know how soon it will be. I have not given up on it yet though, it will be finished!
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Postby Bad At Gravity » September 29th, 2015, 9:30 pm

Yay! Make it!
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Postby RetroBandit » November 30th, 2015, 1:13 pm

This reminds me of a text adventure game I am working on, I am rewriting the beginning every time I sit down. I just can't get it to feel right.
I think I am flying?

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Re: [revived] Adventure Island - Create Your Own Adventure

Postby Bad At Gravity » June 26th, 2016, 8:49 pm

I just brought back a dead post.

I'm just wondering how this is going.

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Baufritz
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Re:

Postby Baufritz » July 4th, 2016, 7:21 am

Sebastian Lawe wrote:Unity is cross platform too.


Why would you make a text-based game in Unity

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Sebastian Lawe
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Re: Re:

Postby Sebastian Lawe » July 10th, 2016, 11:23 pm

Baufritz wrote:
Sebastian Lawe wrote:Unity is cross platform too.


Why would you make a text-based game in Unity

Cuz cross platform compiling to all platforms. Unity aint limited to 3D :P

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Baufritz
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Re: Re:

Postby Baufritz » July 13th, 2016, 5:09 am

Sebastian Lawe wrote:
Baufritz wrote:
Sebastian Lawe wrote:Unity is cross platform too.


Why would you make a text-based game in Unity

Cuz cross platform compiling to all platforms. Unity aint limited to 3D :P


Java is cross-platform too.
Any web-based app is cross-platform.
Haxe is cross platform too.
C++ is cross platform too.

Unity is an engine primarily designed for games with graphics, not for console applications. Why drag along all those extra bug-tastic features if you don't need them?

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Sebastian Lawe
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Re: Re:

Postby Sebastian Lawe » July 15th, 2016, 4:17 am

Baufritz wrote:
Sebastian Lawe wrote:
Baufritz wrote:
Why would you make a text-based game in Unity

Cuz cross platform compiling to all platforms. Unity aint limited to 3D :P


Java is cross-platform too.
Any web-based app is cross-platform.
Haxe is cross platform too.
C++ is cross platform too.

Unity is an engine primarily designed for games with graphics, not for console applications. Why drag along all those extra bug-tastic features if you don't need them?


Java can run 3D games, web based apps can run 3D via HTML5, Haxe can use 3D too, C++ also has access to 3D stuff.
I dont see the point being made, other than everything listed, including Unity is cross platform and just as viable.
A feature only becomes a liability if you decide to actually use it.

All you need is a text box to display messages, and a text box to enter messages with. Something each option has support for.


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