The forum has been archived
While the forum may not be active, the community still lives on Discord! Click here to join us.

Atmosphir Server Dev - Updated 4/19/2014

General discussion about Atmosphir.
Post Reply
User avatar
kroltan
Developer
Posts: 285
Joined: October 8th, 2012, 6:57 pm
Design Competitions Voted: 1

Post by kroltan »

And also this:
Image
User avatar
bionicnacho
Administrator
Posts: 5684
Joined: October 30th, 2012, 7:11 am
Contact:

Post by bionicnacho »

kroltan wrote:And also this:
Image
Image doesn't work :P
Image
User avatar
kroltan
Developer
Posts: 285
Joined: October 8th, 2012, 6:57 pm
Design Competitions Voted: 1

Post by kroltan »

Oh I deleted some stuff from my Dropbox and apparently I deleted that image.
Image
User avatar
Phantomboy
Moderator
Posts: 5417
Joined: October 9th, 2012, 11:04 am

Post by Phantomboy »

I am the excited one! That looks super cool! Great job on putting this together!!
Image
User avatar
ElectroYoshi
Well-Known Member
Posts: 11061
Joined: October 18th, 2012, 8:27 pm
Design Competitions Voted: 1

Post by ElectroYoshi »

Not to be pushy, but will this be implemented soon? 'Cuz it looks very nice! :D
I need a shot again, that sweet adrenaline.
User avatar
Htenneb
Member
Posts: 52
Joined: December 12th, 2013, 8:04 pm

Post by Htenneb »

ElectroYoshi wrote:Not to be pushy, but will this be implemented soon? 'Cuz it looks very nice! :D
Leaderboards,comments,search and rating level are all good now
User avatar
ElectroYoshi
Well-Known Member
Posts: 11061
Joined: October 18th, 2012, 8:27 pm
Design Competitions Voted: 1

Post by ElectroYoshi »

Htenneb wrote:Leaderboards,comments,search and rating level are all good now

I know, I'm talking about having it ingrained into the actual site.
I need a shot again, that sweet adrenaline.
User avatar
ThatOneFox
Moderator
Posts: 17612
Joined: January 20th, 2013, 5:53 pm
Design Competitions Voted: 1
Contact:

Post by ThatOneFox »

ElectroYoshi wrote:I know, I'm talking about having it ingrained into the actual site.
Kroltan was just talking to me about having the play button working, and have it launch you straight into the level with the new launcher they are working on.
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
User avatar
ElectroYoshi
Well-Known Member
Posts: 11061
Joined: October 18th, 2012, 8:27 pm
Design Competitions Voted: 1

Post by ElectroYoshi »

StreetLights wrote:Kroltan was just talking to me about having the play button working, and have it launch you straight into the level with the new launcher they are working on.

Awesome! I was actually wondering about how that would work just a couple of days ago... That's awesome news!
I need a shot again, that sweet adrenaline.
User avatar
kroltan
Developer
Posts: 285
Joined: October 8th, 2012, 6:57 pm
Design Competitions Voted: 1

Post by kroltan »

But the current version is already done, just need for WFH to upload it!
User avatar
Swords761
Member
Posts: 127
Joined: January 23rd, 2013, 1:27 am
Contact:

Post by Swords761 »

kroltan wrote:But the current version is already done, just need for WFH to upload it!
Sounds great! Very happy to hear there's a constant stream of progress, regardless of the rate of turnout.
Image
User avatar
Lionboy
Member
Posts: 115
Joined: October 9th, 2012, 11:29 am

Post by Lionboy »

Eh, why do I have to make a new user every time I open Atmosphir..?
User avatar
Nin
Developer
Posts: 42
Joined: January 13th, 2013, 7:27 pm

Post by Nin »

Lionboy wrote:Eh, why do I have to make a new user every time I open Atmosphir..?
You're not supposed to create a new user every time you open Atmosphir. You should be able to log into your previously created accounts just fine. Creating more is unnecessary and only serves to clutter the database.
User avatar
RAMbyteCoder
Member
Posts: 10
Joined: November 8th, 2013, 3:13 am

Post by RAMbyteCoder »

I have the client, i was just wondering how long it would take to get a alpha public release of the server.
also, i only wanted to have a simple release because i cant open atmosphir launcher otherwise it is offline and i can't login.

because i loved atmosphir soooo much before it shut down. and i never got a chance to post a level, or play coop or multiplayer.

it's just that i miss atmosphir the way it was soo damn much.
User avatar
Lionboy
Member
Posts: 115
Joined: October 9th, 2012, 11:29 am

Post by Lionboy »

Nin wrote:You're not supposed to create a new user every time you open Atmosphir. You should be able to log into your previously created accounts just fine. Creating more is unnecessary and only serves to clutter the database.
If only that was possible.. whenever I open Atmosphir, it brings me directly to the "choose character"-screen, with no other options

UPDATE: I somehow fixed it. I think I checked "Remember me" on the register-profile. Oh, and don't worry- I didn't make a ton of accounts! ;)
User avatar
Wowfunhappy
Administrator
Posts: 958
Joined: September 30th, 2012, 12:46 pm

Post by Wowfunhappy »

RAMbyteCoder wrote:I have the client, i was just wondering how long it would take to get a alpha public release of the server.
also, i only wanted to have a simple release because i cant open atmosphir launcher otherwise it is offline and i can't login.
Releasing the server code wouldn't magically make the launcher work on your computer if it doesn't already.

They ARE working on a custom launcher though.
User avatar
Wazi
Member
Posts: 947
Joined: October 8th, 2012, 7:50 pm

Post by Wazi »

You don't
User avatar
RAMbyteCoder
Member
Posts: 10
Joined: November 8th, 2013, 3:13 am

Post by RAMbyteCoder »

I mean that i didnt have atmosphir when it died.

so I didn't already have the updated assets.
User avatar
Entity
Editorial Staff
Posts: 3097
Joined: November 29th, 2012, 9:41 pm
Design Competitions Voted: 1

Post by Entity »

RAMbyteCoder wrote:I mean that i didnt have atmosphir when it died.

so I didn't already have the updated assets.
What do you mean by "alpha public release"? The server is already up and working (with a few minor bugs). If you're using the version of the game that you already had it's not going to work, we had to make some changes to get it to connect to the new servers. If you've already downloaded the latest version from the thread, this thread shows you how to bypass the launcher.
:crate: :crate: :crate: :crate: :crate: :crate:
User avatar
UC101
Member
Posts: 71
Joined: January 15th, 2014, 10:33 pm

Post by UC101 »

Hey, I just had a quick question. Are the unimplemented NPCs and Colorable monsters still in the game's code?
If they are, would it be possible to recover them and put them back into the game?

EDIT:
Oh and have you found any variables that might point to how the CO-OP/CTF mode worked?
We are anomalous.
We are region.
Forgive and forget.
Expecto patronum.
:?:
Post Reply