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An Action Plan For Atmosphir
- TheLastLink
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- Wowfunhappy
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So as I've said before: I agree with this, BUT I think that all weapons should be free, and I think we should probably get rid of stratos (or at least the perks you can get with them)
Weapons were never even close to being balanced, and since I don't think anyone will be able to meticulously go through and rebalance all of them, I think having them all unlocked to everyone is the best way to go.
Perks are even worse, and I don't think they should be left in the game at all as a result. I mean, seriously, one of them lets you LITERALLY HEAL YOURSELF. This is only sightly unfair in multiplayer, but game breaking in single player. The only thing it requires is that you remain in the same space while your health is being recharged, and there are very few single player levels where you can't find a safe spot to hide in while the perk does it's magic.
Weapons were never even close to being balanced, and since I don't think anyone will be able to meticulously go through and rebalance all of them, I think having them all unlocked to everyone is the best way to go.
Perks are even worse, and I don't think they should be left in the game at all as a result. I mean, seriously, one of them lets you LITERALLY HEAL YOURSELF. This is only sightly unfair in multiplayer, but game breaking in single player. The only thing it requires is that you remain in the same space while your health is being recharged, and there are very few single player levels where you can't find a safe spot to hide in while the perk does it's magic.
- TheLastLink
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- bionicnacho
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- TheLastLink
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- Gtarmetro
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If anybody wants to put their opinion on the formula, please write on the "Thoughts so Far" Thread. I can't track this tread as well as that one, so please go ahead and place your additions in that thread. Thank you!
Backing Keyboardist, Rhythm Guitar, and Harmony for Zach Seabaugh Band
Private Contractor @ Concert Music in Murfreesboro, TN
Desk Assistant @ MTSU
//Just trying to make a living doing what I love
Private Contractor @ Concert Music in Murfreesboro, TN
Desk Assistant @ MTSU
//Just trying to make a living doing what I love
- bionicnacho
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- Miniike
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Perks should be done away with until multiplayer is a thing again, and if used in single player, we should have the ability to actually TURN THE BLOODY THINGS OFF. Rebalancing of weapons would be nice too, but not really necessary until multiplayer.
Is anyone going to bring up the awful vehicles? Even if free, I think they should be done away with or redone entirely (though actually adding new features is a distant hope). They didn't add anything to the game and just made people angry in a paid state. You couldn't even control the things properly.
Is anyone going to bring up the awful vehicles? Even if free, I think they should be done away with or redone entirely (though actually adding new features is a distant hope). They didn't add anything to the game and just made people angry in a paid state. You couldn't even control the things properly.
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- TheLastLink
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- Baufritz
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Miniike wrote:TURN THE BLOODY THINGS OFF.
You can do that in design mode, it's in the global rules all the way on the bottom if you scroll down.
Also, yes, one free car is definitely neccessary, since some levels cannot be beaten without them. (already stated this in the other thread too.)
If it's broken, fix it.
If it isn't broken, I'll soon fix that.
If it isn't broken, I'll soon fix that.
- Miniike
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It doesn't disable them, it penalizes you for using them.Baufritz wrote:You can do that in design mode, it's in the global rules all the way on the bottom if you scroll down.
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- Gtarmetro
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I personally think that we should decide to not sell such perks, and have XP & Stratos be the gamerscore of Atmosphir. I don't ever remember a time when I actually wanted perks to begin with.
My thoughts on the cars is to open them all to the general public for free. We'll probably barely have any levels that incorporate cars to begin with, so I don't see any problem with them all being open.
My thoughts on the cars is to open them all to the general public for free. We'll probably barely have any levels that incorporate cars to begin with, so I don't see any problem with them all being open.
Backing Keyboardist, Rhythm Guitar, and Harmony for Zach Seabaugh Band
Private Contractor @ Concert Music in Murfreesboro, TN
Desk Assistant @ MTSU
//Just trying to make a living doing what I love
Private Contractor @ Concert Music in Murfreesboro, TN
Desk Assistant @ MTSU
//Just trying to make a living doing what I love
- ElectroYoshi
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- Wowfunhappy
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- ElectroYoshi
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- TheLastLink
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Come on guys let's not fall off the map on this.
I don't think we should have an atmos/store system that's overcomplicated.
Here's what I think we should do
Every player gets:
-2000 Atmos (I would reccomend at least 2000, but this amount is up for discussion)
-3 of each kind of weapon for free (Which weapons every player should get is also up for discussion)
-All cars for free (not that you should ever ever ever use cars in a level but whatever)
For Atmos Income:
-Atmos is awarded to the author of any award winning level, be it LOTD/LOTW/LOTM or winner/runner up of a design competition
That's it. Nothing too complicated. No "weekly atmos allowance". No "atmos for playing levels". Just some decent perks and incentives for making levels.
Thoughts?
I don't think we should have an atmos/store system that's overcomplicated.
Here's what I think we should do
Every player gets:
-2000 Atmos (I would reccomend at least 2000, but this amount is up for discussion)
-3 of each kind of weapon for free (Which weapons every player should get is also up for discussion)
-All cars for free (not that you should ever ever ever use cars in a level but whatever)
For Atmos Income:
-Atmos is awarded to the author of any award winning level, be it LOTD/LOTW/LOTM or winner/runner up of a design competition
That's it. Nothing too complicated. No "weekly atmos allowance". No "atmos for playing levels". Just some decent perks and incentives for making levels.
Thoughts?
- Phantomboy
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That actually streamlines it quite well!
This might sound a little silly coming from me, but where are we exactly in terms of technology for adding Atmos to the game? I know getting the store working was a topic being discussed a bit back, but I don't currently know where that is at these days, especially with people busy with school/work and stuff.
In terms of Stratos, I actually thought the idea of a perk system was quite a neat thought and while it may break some levels, I think a lot like how levels can be planned around being able to slide along after a ledge hang, perks could probably be worked in similarly
This might sound a little silly coming from me, but where are we exactly in terms of technology for adding Atmos to the game? I know getting the store working was a topic being discussed a bit back, but I don't currently know where that is at these days, especially with people busy with school/work and stuff.
In terms of Stratos, I actually thought the idea of a perk system was quite a neat thought and while it may break some levels, I think a lot like how levels can be planned around being able to slide along after a ledge hang, perks could probably be worked in similarly
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yeh, except then only designers would get atmos. back in atmo's heyday people were actually separated into designer or player, and gained notoriety for being good at either.TheLastLink wrote:Come on guys let's not fall off the map on this.
I don't think we should have an atmos/store system that's overcomplicated.
Here's what I think we should do
Every player gets:
-2000 Atmos (I would reccomend at least 2000, but this amount is up for discussion)
-3 of each kind of weapon for free (Which weapons every player should get is also up for discussion)
-All cars for free (not that you should ever ever ever use cars in a level but whatever)
For Atmos Income:
-Atmos is awarded to the author of any award winning level, be it LOTD/LOTW/LOTM or winner/runner up of a design competition
That's it. Nothing too complicated. No "weekly atmos allowance". No "atmos for playing levels". Just some decent perks and incentives for making levels.
Thoughts?
ppls who beat lotds/lotws/lotms get 10-20 atmos. increased if it is 1st place
- TheLastLink
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You can't keep atmosphir alive by playing levels. Levels don't just make themselves, you know...tta wrote:yeh, except then only designers would get atmos. back in atmo's heyday people were actually separated into designer or player, and gained notoriety for being good at either.
ppls who beat lotds/lotws/lotms get 10-20 atmos. increased if it is 1st place
...but I digress. 10-20 atmos per tagged level beaten sounds reasonable to me.
although that does incentivize everyone to make easy levels... but hey, i suck at playing levels too so whatever lol