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Re: Community Update 1: Launching Off

Posted: July 5th, 2016, 7:07 am
by ThatOneFox
ahmetone wrote:Uhhh... why not rip the music editor from the dev version? :bungee: :bungee: :bungee:
Uhhh.... because it doesnt work? :bungee: :bungee: :bungee:

Re: Community Update 1: Launching Off

Posted: July 22nd, 2016, 2:37 pm
by CTB
No custom enemies? That sucks sooo bad...
I had this amazing idea for an Aphelion boss - basically a green (instead of red) Marauder inside a giant, heavily armed mecha that looks like a Tripod/Martian War Machine (or if you want instead, maybe like Pokey Minch's Bed Mecha from Mother 3). Rockets! Gatling guns! Flame cannons! Only takes damage directed to the cockpit glass!

Re: Community Update 1: Launching Off

Posted: August 12th, 2016, 4:25 pm
by TheRobster
I'm on Windows 10 running the Anniversary update and the launcher exe won't work
The only way for me to get it to work properly is to use the nogui.exe even still the multiplayer doesn't work
Can someone please help me?

Re: Community Update 1: Launching Off

Posted: August 12th, 2016, 4:31 pm
by Phantomboy
If you run it as an administrator, does it still not work?
Image

Re: Community Update 1: Launching Off

Posted: August 12th, 2016, 7:29 pm
by bionicnacho
TheRobster wrote:I'm on Windows 10 running the Anniversary update and the launcher exe won't work
The only way for me to get it to work properly is to use the nogui.exe even still the multiplayer doesn't work
Can someone please help me?
NoGUI is meant to be a fix for those who are having problems with Gtk#. Make sure you've installed it and restarted your computer. Read the FAQ thread for more solutions.

Re: Community Update 1: Launching Off

Posted: August 13th, 2016, 10:56 am
by TheRobster
bionicnacho wrote:
TheRobster wrote:I'm on Windows 10 running the Anniversary update and the launcher exe won't work
The only way for me to get it to work properly is to use the nogui.exe even still the multiplayer doesn't work
Can someone please help me?
NoGUI is meant to be a fix for those who are having problems with Gtk#. Make sure you've installed it and restarted your computer. Read the FAQ thread for more solutions.
Didn't see that I had to install that :lol:
also it says the multiplayer servers are down at least for me and I can't host a server
Is this normal?

Re: Community Update 1: Launching Off

Posted: August 13th, 2016, 12:04 pm
by bionicnacho
TheRobster wrote:
bionicnacho wrote:
TheRobster wrote:I'm on Windows 10 running the Anniversary update and the launcher exe won't work
The only way for me to get it to work properly is to use the nogui.exe even still the multiplayer doesn't work
Can someone please help me?
NoGUI is meant to be a fix for those who are having problems with Gtk#. Make sure you've installed it and restarted your computer. Read the FAQ thread for more solutions.
Didn't see that I had to install that :lol:
also it says the multiplayer servers are down at least for me and I can't host a server
Is this normal?
Yes, multiplayer is down for the time being until some issues are resolved.

Re: Community Update 1: Launching Off

Posted: August 22nd, 2016, 11:10 am
by EpicWaffle1
I don't seem to know why but i can't play multiplayer. In my interface i see solo play browser.... can someboy help me fix this please?

Re: Community Update 1: Launching Off

Posted: August 22nd, 2016, 11:16 am
by EpicWaffle1
I'm having an issue with the game. When I look closely to the interface, I see Solo Play Browser and I can't play multiplayer. Can I have help please?

Re: Community Update 1: Launching Off

Posted: August 22nd, 2016, 5:30 pm
by Omnoman
EpicWaffle...
...look at the posts above you.
The multiplayer is down until they fix a few things.
And if you want to see the MP browser...
Open the Main Menu bar and click play.
MP comes in two flavors. Pick your poison.

Re: Community Update 1: Launching Off

Posted: October 10th, 2016, 2:41 pm
by firestorm185
Wow! This is amazing! I'm so glad that you guys were able to get Atmosphir back to a playable state, with all the customization and everything! It was soo sad to see it go. Glad it can live on with you guys!

Re: Community Update 1: Launching Off

Posted: October 10th, 2016, 9:24 pm
by firestorm185
Hey, just found this page again today, had NO idea you guys had made a new launcher! THIS IS AWESOME! It's been soo long since this game was playable, and not only have you guys gotten it playable again, but we can make our own avatars too? Oh, this is fantastic. Thank you guys so much!

Re: Community Update 1: Launching Off

Posted: January 30th, 2017, 6:53 am
by cha0s9ite
I can't seem to update the launcher. It keeps gving me an error!!

Re: Community Update 1: Launching Off

Posted: January 31st, 2017, 12:00 am
by bionicnacho
cha0s9ite wrote:I can't seem to update the launcher. It keeps gving me an error!!
What error exactly are you getting? We changed the server address some time ago so if you hadn't updated the game in a while, you may have not received the update that changes the address to the new one. If this is the issue, then you can fix it by uninstalling the launcher and downloading it again from http://atmosphir.com/. The game files should stay in place if you've already downloaded it in the past.

Re: Community Update 1: Launching Off

Posted: February 1st, 2017, 6:37 pm
by Omnoman
When is the next major updoot coming along?

Re: Community Update 1: Launching Off

Posted: February 12th, 2017, 8:32 pm
by Doctor Pie
When the mods get free time from school/work/university

Re: Community Update 1: Launching Off

Posted: February 25th, 2017, 8:54 am
by ThatOneFox
We are working on a new update, however no new game content or tweaks will be added into the game. The next update will be an overhaul for the launcher to make it much more useable. Should be out soon™.

Re: Community Update 1: Launching Off

Posted: September 11th, 2017, 10:46 pm
by freekboy31
How do I make atmo:// link again?

Re: Community Update 1: Launching Off

Posted: September 29th, 2017, 9:57 pm
by kroltan
freekboy31 wrote:How do I make atmo:// link again?
I believe the format is just an URL with no host part, only query parameters*:

Code: Select all

atmo://?levelId=<level id>&mode=<mode>
The available keys are levelId,mode,username,password. You won't need the last 2.
And I'm not sure of what values the mode accepts, besides being a number.

*: ? before first, separate rest with &, and = sign delineates key=value

Re: Community Update 1: Launching Off

Posted: October 7th, 2017, 12:18 am
by bionicnacho
freekboy31 wrote:How do I make atmo:// link again?
kroltan wrote:
Okay so while clearing out some old bookmarks I found an old jsfiddle from when I was testing this back in the day...

Modes
1 - Play. If the levelId parameter is present, it will go to a specific level. If not, it will go to the play browser.
2 - Design mode.
3 - Character Creator
4 - View level card (The information card that shows up when you click a level in game). A levelId has to be specified.
5 - Edit level. A levelId must be specified.

Everything seems to accept some fields for inputting the current user, but I just found a security hole there so I won't say exactly what they are (kroltan didn't mention the specific fields in question above). If you don't specify a user, it will log you in as a guest.

SO, for example, the following will launch the game straight into the Cosa Plains level...

Code: Select all

atmo://?mode=1&levelId=1
Play Cosa Plains

And the following into design mode...

Code: Select all

atmo://?mode=2
Launch Design Mode

...So on so forth.

Making a link with that structure should launch the game, but I've enabled them on the forum by the use of custom BB codes.

Code: Select all

[atmo_level mode=1 levelId=1]Play Cosa Plains[/atmo_level]
and

Code: Select all

[atmo mode=2]Launch Design Mode[/atmo]
were used to create the links above.

But of course this isn't too useful for the general public since you don't have access to your level IDs. Also note that you need to have the launcher installed for these to work.