Spoiler
The forum has been archived
While the forum may not be active, the community still lives on Discord! Click here to join us.
While the forum may not be active, the community still lives on Discord! Click here to join us.
Project: Fuzzelite
-
- Member
- Posts: 839
- Joined: October 9th, 2012, 8:08 am
Project: Fuzzelite
2 months in the making but... the level discontinued when Atmosphir is losing users and going unstable.
This is my supposed last level in Atmosphir two years ago because I didn't feel creating any more levels so I had to end it with a bang! by building an awesome last level yet I stopped when Atmosphir is starting to become a graveyard and the threads in forum are always about making the game open-source, etc. etc.
The level is all about archaeologist thrown in the lost ruins after the city got exploded.
So..... let's go to the screenshots
- Giantfishy
- Member
- Posts: 32
- Joined: September 21st, 2013, 8:22 pm
- Design Competitions Voted: 1
- Baufritz
- Well-Known Member
- Posts: 1297
- Joined: October 10th, 2012, 9:36 am
- Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
- Design Competitions Voted: 2
- Contact:
-
- Member
- Posts: 839
- Joined: October 9th, 2012, 8:08 am
Thanks Giantfishy and Baufritz!
At first, I created this to test the capabilities of Atmosphir, like pseudo lightings and some stuff. Second, this is my attempt to make this a bit open-world (so lives and time aren't a problem if you die onto bottomless pit, it's all about the score) yet it has sense of direction so that you can finish this game without getting it all bonuses.
If only saving your profile in the level is possible, that would be cool but it's all just a wish.
Another screen:
This is an example of pseudo-lighting in my level. (Without fog)
At first, I created this to test the capabilities of Atmosphir, like pseudo lightings and some stuff. Second, this is my attempt to make this a bit open-world (so lives and time aren't a problem if you die onto bottomless pit, it's all about the score) yet it has sense of direction so that you can finish this game without getting it all bonuses.
If only saving your profile in the level is possible, that would be cool but it's all just a wish.
Another screen:
This is an example of pseudo-lighting in my level. (Without fog)
- Wowfunhappy
- Administrator
- Posts: 958
- Joined: September 30th, 2012, 12:46 pm
- ElectroYoshi
- Well-Known Member
- Posts: 11061
- Joined: October 18th, 2012, 8:27 pm
- Design Competitions Voted: 1
- bionicnacho
- Administrator
- Posts: 5684
- Joined: October 30th, 2012, 7:11 am
- Contact:
- Baufritz
- Well-Known Member
- Posts: 1297
- Joined: October 10th, 2012, 9:36 am
- Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
- Design Competitions Voted: 2
- Contact:
-
- Member
- Posts: 839
- Joined: October 9th, 2012, 8:08 am
Bump! Level release is coming soon. I forgot about this. I almost stopping designing this due to limited build capacity (current capacity 81.9%) and extreme FPS drop (there are chances you can't climb up the ledge nor push the crates steadily). But recently I was able to play the whole level without doing the side-quests.