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Project: Fuzzelite

Working on a new level? Have Tutorials to share? Post your work in progress here!
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freekboy31
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Posts: 839
Joined: October 9th, 2012, 8:08 am

Project: Fuzzelite

Post by freekboy31 »

Image 2 months in the making but... the level discontinued when Atmosphir is losing users and going unstable. This is my supposed last level in Atmosphir two years ago because I didn't feel creating any more levels so I had to end it with a bang! by building an awesome last level yet I stopped when Atmosphir is starting to become a graveyard and the threads in forum are always about making the game open-source, etc. etc. The level is all about archaeologist thrown in the lost ruins after the city got exploded. So..... let's go to the screenshots
Spoiler
Image initial project Image "the dead end" Image "the dead end" what it actually looks like Image ... Image After boulder rush Image Boulder rush!! Image ... Image
:crate: :atmobot: coming soon..... :sentrybot:
:brickblock: :brickblock: :brickblock: :monkeyblock: :brickblock: :brickblock:
:brickblock: :brickblock: :brickblock: :brickblock: :brickblock: :brickblock:

Image
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Giantfishy
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Posts: 32
Joined: September 21st, 2013, 8:22 pm
Design Competitions Voted: 1

Post by Giantfishy »

woah dang that looks really really cool

can't wait to play it :D
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Baufritz
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Joined: October 10th, 2012, 9:36 am
Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
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Post by Baufritz »

Love the atmosphere! (no pun intended)
If it's broken, fix it.
If it isn't broken, I'll soon fix that.
freekboy31
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Posts: 839
Joined: October 9th, 2012, 8:08 am

Post by freekboy31 »

Thanks Giantfishy and Baufritz!

At first, I created this to test the capabilities of Atmosphir, like pseudo lightings and some stuff. Second, this is my attempt to make this a bit open-world (so lives and time aren't a problem if you die onto bottomless pit, it's all about the score) yet it has sense of direction so that you can finish this game without getting it all bonuses.

If only saving your profile in the level is possible, that would be cool but it's all just a wish.

Another screen:
Image
This is an example of pseudo-lighting in my level. (Without fog)
:crate: :atmobot: coming soon..... :sentrybot:
:brickblock: :brickblock: :brickblock: :monkeyblock: :brickblock: :brickblock:
:brickblock: :brickblock: :brickblock: :brickblock: :brickblock: :brickblock:

Image
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Wowfunhappy
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Joined: September 30th, 2012, 12:46 pm

Post by Wowfunhappy »

This looks very atmospheric (no pun intended), very curious to to see how it'll play.
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ElectroYoshi
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Joined: October 18th, 2012, 8:27 pm
Design Competitions Voted: 1

Post by ElectroYoshi »

I'm loving the look of this!
I need a shot again, that sweet adrenaline.
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bionicnacho
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Post by bionicnacho »

Looks visually amazing! Can't wait to see how the gameplay works out
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Baufritz
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Joined: October 10th, 2012, 9:36 am
Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
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Post by Baufritz »

bionicnacho wrote:Looks visually amazing! Can't wait to see how the gameplay works out
This.
If it's broken, fix it.
If it isn't broken, I'll soon fix that.
freekboy31
Member
Posts: 839
Joined: October 9th, 2012, 8:08 am

Post by freekboy31 »

Bump! Level release is coming soon. I forgot about this. I almost stopping designing this due to limited build capacity (current capacity 81.9%) and extreme FPS drop (there are chances you can't climb up the ledge nor push the crates steadily). But recently I was able to play the whole level without doing the side-quests.

Image
:crate: :atmobot: coming soon..... :sentrybot:
:brickblock: :brickblock: :brickblock: :monkeyblock: :brickblock: :brickblock:
:brickblock: :brickblock: :brickblock: :brickblock: :brickblock: :brickblock:

Image
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