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Swords' Comprehensive List Of Ugc Games + Designer Tools

Everything video game related
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Swords761
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Swords' Comprehensive List Of Ugc Games + Designer Tools

Post by Swords761 »

The UGC Games All of the following UGC games are free, but all of them also have their own forms of microtransactions built-in, to a varying degree of necessity for enjoyment of the game.

Project Spark (http://projectspark.com/): See my topic about this game for information/thoughts. NOTE: CURRENTLY IN CLOSED BETA. THIS WILL ONLY PLAY ON WINDOWS 8.1 OR XBOX (360/One).

Kogama (http://us.kogama.com/): Besides Project Spark, it looks like the closest thing to Atmosphir there is. It's got some emphasis on FPS apparently, and I don't know too much about the game, but it's something.

Sploder (http://www.sploder.com/): This one's been around for a long time, but it's still high quality for a 2D accessible platformer game creator in the web browser.

Createrria (http://www.createrria.com/): An iOS game that is a 2D platformer designer tool, alongside a play browser of user-created levels.

Growtopia (http://growtopiagame.com/): A PC/Mac/iOS/Android game that feels a lot like Terraria in its building/crafting respect, but has social components to it and allows you to host your own "map"/"world" for others to visit. A lot of fun parkour levels have been designed here.

Gametracer (http://www.gametracer.net): A PC/iOS/Android game that runs on the Unity engine. It's sorta like a mediocre Atmosphir clone, but y'know, when you got nothing else to choose from...

8BitMMO (http://8bitmmo.net/): A Java web browser game that's sorta like Growtopia in the sense of its sandbox, but is MMORPG focused I believe.

Second Life (http://secondlife.com): The virtual world by Linden Labs that started it all and is still going, now in your web browser.
Game Creation Tools Code Hero (learn how to make unity games while playing) http://primerlabs.com/codehero
RPG Maker (Make old school RPG games) http://www.rpgmakerweb.com/
Indie Game Maker http://www.rpgmakerweb.com/products/programs/ig-maker
Game Maker http://www.yoyogames.com/gamemaker/studio
Algodoo (make physics based contraptions & games) http://www.algodoo.com/
Scratch (create/share stories, games, animations; good for children) http://scratch.mit.edu/
Stencyl (create cross platform games) http://www.stencyl.com/
Construct 2 (game maker) https://www.scirra.com/
Craft Studio (make games) http://craftstud.io/
Creatorverse (Invent Physics based things) http://www.desura.com/games/creatorverse
Patterns (physics block/shape building game) http://www.buildpatterns.com/
Track Mania 2 (build race tracks & paint cars) http://maniaplanet.com/trackmania/
Garry's Mod (Sandbox multi player game) http://store.steampowered.com/app/4000
Creative/Sandbox Games Minecraft (http://minecraft.net)
Terraria (http://terraria.org)
Spore (http://spore.com)
Starbound (http://playstarbound.com/)
StarForge (http://www.starforge.com/)
3079 / 3089 Block Action RPG (http://store.steampowered.com/app/259620)
Hardcore Development Engines Unreal Developer's Kit (hardcore game development) http://www.unrealengine.com/udk/
Source SDK (Valve's Game Engine) http://source.valvesoftware.com/sourcesdk.php
Cryengine (Game development) http://cryengine.com/
DAZ Studio (try 3D character design for renders or animations) http://www.daz3d.com/
Game Creation Communities Mod/Indie DB (game modding community) http://www.moddb.com/
Desura (Indie Game Distributor, mod community) http://www.desura.com/
Steam Workshop (games that support modding) http://steamcommunity.com/workshop/
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Rabbidfan236
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Post by Rabbidfan236 »

+10 POINTS TO SWORDS
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ThatOneFox
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Post by ThatOneFox »

Pretty sure most of us moved FROM sploder to atmosphir...
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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Wazi
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Post by Wazi »

Sploder is older than Atmosphir and Kogama is nothing like Atmosphir.

NEXT.
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ThatOneFox
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Post by ThatOneFox »

Meanwhile I'm just sitting here on RPG maker VX trying to throw together a game about OneMoreBlock...
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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Phantomboy
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Post by Phantomboy »

I would say that the differences between KoGaMa and Atmosphir actually work for it quite well :) I have nothing wrong with Design Mode existing as a separate entity to Play Mode, but of the games that I have seen that do mix the two - it seems to sway the most part from being slightly awkward in controlling to working pretty well.
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SirWrek
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Post by SirWrek »

Well, that's interesting.
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.
freekboy31
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Post by freekboy31 »

.... It's more like what Voxelus supposed to look like.
:crate: :atmobot: coming soon..... :sentrybot:
:brickblock: :brickblock: :brickblock: :monkeyblock: :brickblock: :brickblock:
:brickblock: :brickblock: :brickblock: :brickblock: :brickblock: :brickblock:

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Newah
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Post by Newah »

Looks interesting! Sploder however, doesn't look as interesting. :P
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Dum
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Post by Dum »

lol remember voxelus
yeah
that turned out well
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ElectroYoshi
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Post by ElectroYoshi »

Dum wrote:lol remember voxelus
yeah
that turned out well

I think we all knew that was coming...
I need a shot again, that sweet adrenaline.
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Post by Phantomboy »

I tend to never be overly skeptical of things from the beginning, but rather positively interested in seeing how it turns out. I know that this attitude is kinda naive, but cynicism has just never been my thing.

In terms of builder-type games, I've had a few ideas of how I might function in a UI and mechanical way. However, I am far too new to any sort of coding to delve into something that complex :P
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Post by SirWrek »

Dum wrote:lol remember voxelus
yeah
that turned out well
+1
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.
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Swords761
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Post by Swords761 »

its funny because the first link is a newbie that is just starting to get notice
and the second link is where it all started
its like, the irony because both sites are inferior
ohoho what a good joke this topic has made
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Wazi
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Post by Wazi »

Used sploder as a little kid.
Never went back.

I used kogama once.
Its alright. I guess.
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ThatOneFox
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Post by ThatOneFox »

Project spark is where it's at. Just a shame it's on console :/
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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SirWrek
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Post by SirWrek »

StreetLights wrote:Project spark is where it's at. Just a shame it's on console :/
You speak truly.
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.
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ThatOneFox
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Post by ThatOneFox »

God speaks nothing but the truth, sir.
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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ElectroYoshi
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Post by ElectroYoshi »

StreetLights wrote:Project spark is where it's at. Just a shame it's on console :/

I think you can run on it on a Windows 8 PC too.
I need a shot again, that sweet adrenaline.
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ThatOneFox
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Post by ThatOneFox »

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:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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