Project N.o.r Arena Shooter

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Entity
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Postby Entity » September 25th, 2015, 7:06 pm

Sebastian Lawe wrote:if Mac uses or supports DirectX.


Nope.
:crate:
:crate: :crate:
:crate: :crate: :crate:

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Sebastian Lawe
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Postby Sebastian Lawe » September 30th, 2015, 12:45 am

So, I've got some good news. Next patch of the game wont require Xinput on non Windows devices.
I ended up abtracting controllers altogether with interfaces.

Downside, Linux and Mac OSX dont have controller support as of right now.

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Postby Sebastian Lawe » October 7th, 2015, 5:37 am

A little bump.
Added a new map!
Image

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Postby ElectroYoshi » October 7th, 2015, 10:12 am

Wow, that is really cool. This seems like it's coming along quite nicely!
I need a shot again, that sweet adrenaline.

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Postby Sebastian Lawe » October 7th, 2015, 7:06 pm

ElectroYoshi wrote:Wow, that is really cool. This seems like it's coming along quite nicely!


Yeah, 7 maps so far.

Bot players are fully functional for offline play.
Splitscreen works up to four controllers local or online.
Movement is solid, and reminicent of Halo CE.
Combat is 'done'. Depends on if I get any feedback on this.
Matchmaking with other players is working too.

(nobody really testing it though, I release patches/updates quite frequently too via the launcher.)

Plans to bring this to Wii U as well (I'll be spending the thousands of dollars required to get the dev kit outright).

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Postby Sebastian Lawe » October 14th, 2015, 2:49 am

Gravity is now a mechanic!
Image

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Bad At Gravity
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Postby Bad At Gravity » October 16th, 2015, 7:03 pm

Kool Bits.
░█▀▀█ ─█▀▀█ ░█──░█ ░█▀▀█───
░█▄▄▀ ░█▄▄█ ░█░█░█ ░█▄▄▀───
░█─░█ ░█─░█ ░█▄▀▄█ ░█─░█───

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Sebastian Lawe
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Postby Sebastian Lawe » October 22nd, 2015, 1:39 pm

Got a trailer up.

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Bad At Gravity
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Postby Bad At Gravity » October 22nd, 2015, 10:53 pm

The Trailer wrote:Unexpect Power Surge


Engrish?
░█▀▀█ ─█▀▀█ ░█──░█ ░█▀▀█───
░█▄▄▀ ░█▄▄█ ░█░█░█ ░█▄▄▀───
░█─░█ ░█─░█ ░█▄▀▄█ ░█─░█───

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Sebastian Lawe
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Postby Sebastian Lawe » October 24th, 2015, 3:54 am

This marks the tenth map for my game. Goal is to have 30.Image

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ThatOneFox
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Postby ThatOneFox » October 24th, 2015, 5:35 am

Post on /r/pcmasterrace. Give out free copies to build hype.
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:

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Sebastian Lawe
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Postby Sebastian Lawe » November 4th, 2015, 3:03 am

I managed to get the game running at 30fps on Intel HD 4600 for anybody who has weak PC hardware. For those with stonger hardware, have fun with your 120 - 144fps!

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Postby Sebastian Lawe » November 13th, 2015, 3:38 am

A little bump. I can now say that Xbox One will also be a supported platform for this game.
Also:
Image

Edit:
Next update will feature user accounts and vastly improved aesthetics.
Image
Edit 2:
Now on [url='https://play.google.com/store/apps/details?id=com.SebastianLawe.ProjectNOR']Google Play[/url].

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Sebastian Lawe
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Re: Project N.o.r Arena Shooter

Postby Sebastian Lawe » November 30th, 2015, 6:27 am

Friendly bump. New player model.
Image
Image
Image
Edit:
New Kickstarter Trailer:

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Sebastian Lawe
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Re: Project N.o.r Arena Shooter

Postby Sebastian Lawe » May 31st, 2016, 3:17 pm

Its been quite a few months since I updated this thread, and a vast majority of things have changed!
Hopefully we can get some multiplayer sessions going!



Image
Image
Image

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Bad At Gravity
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Re: Project N.o.r Arena Shooter

Postby Bad At Gravity » June 5th, 2016, 8:24 pm

Downloaded.

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Sebastian Lawe
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Re: Project N.o.r Arena Shooter

Postby Sebastian Lawe » June 9th, 2016, 6:23 am

Bad At Gravity wrote:Downloaded.

Yey

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Re: Project N.o.r Arena Shooter

Postby Sebastian Lawe » September 25th, 2016, 5:37 am


Added dank new gravity launchers.


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