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Posted: September 25th, 2015, 7:06 pm
by Entity
Sebastian Lawe wrote:if Mac uses or supports DirectX.
Nope.

Posted: September 30th, 2015, 12:45 am
by Sebastian Lawe
So, I've got some good news. Next patch of the game wont require Xinput on non Windows devices.
I ended up abtracting controllers altogether with interfaces.

Downside, Linux and Mac OSX dont have controller support as of right now.

Posted: October 7th, 2015, 5:37 am
by Sebastian Lawe
A little bump.
Added a new map!
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Posted: October 7th, 2015, 10:12 am
by ElectroYoshi
Wow, that is really cool. This seems like it's coming along quite nicely!

Posted: October 7th, 2015, 7:06 pm
by Sebastian Lawe
ElectroYoshi wrote:Wow, that is really cool. This seems like it's coming along quite nicely!
Yeah, 7 maps so far.

Bot players are fully functional for offline play.
Splitscreen works up to four controllers local or online.
Movement is solid, and reminicent of Halo CE.
Combat is 'done'. Depends on if I get any feedback on this.
Matchmaking with other players is working too.

(nobody really testing it though, I release patches/updates quite frequently too via the launcher.)

Plans to bring this to Wii U as well (I'll be spending the thousands of dollars required to get the dev kit outright).

Posted: October 14th, 2015, 2:49 am
by Sebastian Lawe
Gravity is now a mechanic!
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Posted: October 16th, 2015, 7:03 pm
by Bad At Gravity
Kool Bits.

Posted: October 22nd, 2015, 1:39 pm
by Sebastian Lawe
Got a trailer up.

Posted: October 22nd, 2015, 10:53 pm
by Bad At Gravity
The Trailer wrote:Unexpect Power Surge
Engrish?

Posted: October 24th, 2015, 3:54 am
by Sebastian Lawe
This marks the tenth map for my game. Goal is to have 30.Image

Posted: October 24th, 2015, 5:35 am
by ThatOneFox
Post on /r/pcmasterrace. Give out free copies to build hype.

Posted: November 4th, 2015, 3:03 am
by Sebastian Lawe
I managed to get the game running at 30fps on Intel HD 4600 for anybody who has weak PC hardware. For those with stonger hardware, have fun with your 120 - 144fps!

Posted: November 13th, 2015, 3:38 am
by Sebastian Lawe
A little bump. I can now say that Xbox One will also be a supported platform for this game.
Also:
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Edit:
Next update will feature user accounts and vastly improved aesthetics.
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Edit 2:
Now on Google Play.

Re: Project N.o.r Arena Shooter

Posted: November 30th, 2015, 6:27 am
by Sebastian Lawe
Friendly bump. New player model.
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Edit:
New Kickstarter Trailer:
[media=youtube]5kQSrAum03c[/media]

Re: Project N.o.r Arena Shooter

Posted: May 31st, 2016, 3:17 pm
by Sebastian Lawe
Its been quite a few months since I updated this thread, and a vast majority of things have changed!
Hopefully we can get some multiplayer sessions going!
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Re: Project N.o.r Arena Shooter

Posted: June 5th, 2016, 8:24 pm
by Bad At Gravity
Downloaded.

Re: Project N.o.r Arena Shooter

Posted: June 9th, 2016, 6:23 am
by Sebastian Lawe
Bad At Gravity wrote:Downloaded.
Yey

Re: Project N.o.r Arena Shooter

Posted: September 25th, 2016, 5:37 am
by Sebastian Lawe
Added dank new gravity launchers.