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Dev Build Coming Out On Friday!
- MREPETTO
- Member
- Posts: 21
- Joined: November 12th, 2014, 9:33 pm
Dev Build Coming Out On Friday!
Hey Guys,
As promised, I will be sharing with this community an internal dev build that we feel comfortable enough to share. This will happen on friday. It contains bugs and know issues but if you want to compile and report stuff you've find lets do that on a forum thread, I will then grab those and add them to our ticketing system.
If you want to submit requests, improvements and nice things to have, do so on another thread so we can separate bugs from new tasks.
The builder pretty much works like the Atmosphir builder but it has a lot of things that are handled differently, its done from scratch so things look similar but they are in fact different.
There are a lot of things that hasn't been re written yet, so they will be missing things.
The object placement works 2 ways, one with the standard grid and Atmosphir like placement and then you can turn that off and have complete free placement with intellisnapping. Also you can then select any placed block and move it freely by the pixel, now the move gizmo is only activated but the scale and rotate gizmo are coming. So you could place anything and then fine tune it to the pixel.. I particularly love this tool and it will enable things that were virtually impossible before.
For now, just start point and finish point are enable as game conditionals, we are working on the triggers that will enable more complex game mechanics.
Consider the upcoming build an early alpha.
Cheers,
As promised, I will be sharing with this community an internal dev build that we feel comfortable enough to share. This will happen on friday. It contains bugs and know issues but if you want to compile and report stuff you've find lets do that on a forum thread, I will then grab those and add them to our ticketing system.
If you want to submit requests, improvements and nice things to have, do so on another thread so we can separate bugs from new tasks.
The builder pretty much works like the Atmosphir builder but it has a lot of things that are handled differently, its done from scratch so things look similar but they are in fact different.
There are a lot of things that hasn't been re written yet, so they will be missing things.
The object placement works 2 ways, one with the standard grid and Atmosphir like placement and then you can turn that off and have complete free placement with intellisnapping. Also you can then select any placed block and move it freely by the pixel, now the move gizmo is only activated but the scale and rotate gizmo are coming. So you could place anything and then fine tune it to the pixel.. I particularly love this tool and it will enable things that were virtually impossible before.
For now, just start point and finish point are enable as game conditionals, we are working on the triggers that will enable more complex game mechanics.
Consider the upcoming build an early alpha.
Cheers,
- ThatOneFox
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- ElectroYoshi
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- ThatOneFox
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- Contact:
- ThatOneFox
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- bionicnacho
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- Flameforlife
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- Sebastian Lawe
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