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ThatOneFox
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Posts: 17612 Joined: January 20th, 2013, 5:53 pm
Design Competitions Voted: 1
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Epowerj
Member
Posts: 121 Joined: October 9th, 2012, 9:31 am
Post
by Epowerj » November 27th, 2013, 11:49 am
You replied within 5 seconds. Answer the question.
ThatOneFox
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Posts: 17612 Joined: January 20th, 2013, 5:53 pm
Design Competitions Voted: 1
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Epowerj
Member
Posts: 121 Joined: October 9th, 2012, 9:31 am
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by Epowerj » November 27th, 2013, 11:50 am
Okay, just checking.
Rabbidfan236
Well-Known Member
Posts: 1084 Joined: February 28th, 2013, 9:55 pm
Design Competitions Voted: 1
Post
by Rabbidfan236 » November 27th, 2013, 12:49 pm
I am.
ThatOneFox
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Posts: 17612 Joined: January 20th, 2013, 5:53 pm
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Anuke
Member
Posts: 440 Joined: November 17th, 2012, 3:36 pm
Post
by Anuke » November 27th, 2013, 3:23 pm
This thread going off topic.
STAWP.
ThatOneFox
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Posts: 17612 Joined: January 20th, 2013, 5:53 pm
Design Competitions Voted: 1
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Anuke
Member
Posts: 440 Joined: November 17th, 2012, 3:36 pm
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by Anuke » November 29th, 2013, 10:28 pm
Added hammers - you can now break floors.
._.
Phantomboy
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Posts: 5417 Joined: October 9th, 2012, 11:04 am
Post
by Phantomboy » November 29th, 2013, 10:43 pm
Anuke wrote: Added hammers - you can now break floors.
._.
Ah very very cool
What does the graphic for them look like?
Anuke
Member
Posts: 440 Joined: November 17th, 2012, 3:36 pm
Post
by Anuke » December 2nd, 2013, 11:52 am
Phantomboy wrote: Ah very very cool
What does the graphic for them look like?
Well, I haven't added any sprites for them yet.
Sorry I haven't been on lately - I've been busy with thanksgiving and stuff.
Baufritz
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Posts: 1297 Joined: October 10th, 2012, 9:36 am
Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
Design Competitions Voted: 2
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Post
by Baufritz » December 2nd, 2013, 2:48 pm
Looks awesome! What engine are you making this in?
If it's broken, fix it.
If it isn't broken, I'll soon fix that.
Anuke
Member
Posts: 440 Joined: November 17th, 2012, 3:36 pm
Post
by Anuke » December 3rd, 2013, 12:05 pm
Baufritz wrote: Looks awesome! What engine are you making this in?
I use Unity.
Anuke
Member
Posts: 440 Joined: November 17th, 2012, 3:36 pm
Post
by Anuke » December 14th, 2013, 8:43 pm
Small update! Recently I've been working on the inventory. I fixed (most) of the bugs. You can't pick up items yet though.
-Chaged GUI (or UI, what's the difference?), font and hotbar
-Added ice
-Improved block breaking + added pick power
Phantomboy
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Posts: 5417 Joined: October 9th, 2012, 11:04 am
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by Phantomboy » December 14th, 2013, 9:03 pm
Ah, wonderful! The inventory looks very very cool!
Anuke
Member
Posts: 440 Joined: November 17th, 2012, 3:36 pm
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by Anuke » December 20th, 2013, 10:44 am
Thanks phantom! ;P
I'm going to make the game sideways instead of overhead; overhead just won't work. I'll post some screenies when I can. There's going to be a surprise..
Phantomboy
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Posts: 5417 Joined: October 9th, 2012, 11:04 am
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by Phantomboy » December 20th, 2013, 11:28 am
Anuke wrote: Thanks phantom! ;P
I'm going to make the game sideways instead of overhead; overhead just won't work. I'll post some screenies when I can. There's going to be a surprise..
So a mechanical change or sorts? Very interesting! I am excited to see the differences!
RazorX
Member
Posts: 15 Joined: December 24th, 2013, 11:12 am
Post
by RazorX » December 26th, 2013, 1:26 pm
When It Release I WILL DOWNLOAD IT FOR SURE IT LOOKS AMAZIMG
bionicnacho
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Posts: 5684 Joined: October 30th, 2012, 7:11 am
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by bionicnacho » December 26th, 2013, 2:10 pm
Yeah, looks great so far. Updated screenies please! Considering it's built on unity, you'll provide a Mac version correct?
Anuke
Member
Posts: 440 Joined: November 17th, 2012, 3:36 pm
Post
by Anuke » December 27th, 2013, 10:59 am
bionicnacho wrote: Yeah, looks great so far. Updated screenies please! Considering it's built on unity, you'll provide a Mac version correct?
Yes, I will make a mac version. I'll try to post some screenies later today.