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This Is An, Um... Interesting Approach To Openness...
- ElectroYoshi
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This Is An, Um... Interesting Approach To Openness...
The norm of Zelda games is to obtain an item in a dungeon and then use it to complete that dungeon. However, the upcoming 3DS installment "A Link Between Worlds" is doing it much differently.
This is "Ravio's shop", where you rent the items needed to progress through the game, allowing you to complete dungeons in any order you want to.
Personally, I'm not a fan of this idea at all. But what do you all think?
This is "Ravio's shop", where you rent the items needed to progress through the game, allowing you to complete dungeons in any order you want to.
Personally, I'm not a fan of this idea at all. But what do you all think?
I need a shot again, that sweet adrenaline.
- Miniike
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I guess it could lead to some cool possibilities, but I probably won't use it.
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- Sebastian Lawe
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NO!
Its different yes, but dungeons normally re-enforce the story in Zelda games. This idea has me fear that the dungeons in this game are used to get required talismans for completing the game, but that will be the only motive to do the dungeons.
When I played skyward sword for example, I didn't do the dungeons because I wanted a challenge. I did the dungeons to hopefully find Zelda.
Its different yes, but dungeons normally re-enforce the story in Zelda games. This idea has me fear that the dungeons in this game are used to get required talismans for completing the game, but that will be the only motive to do the dungeons.
When I played skyward sword for example, I didn't do the dungeons because I wanted a challenge. I did the dungeons to hopefully find Zelda.
- ElectroYoshi
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I'm all for making Zelda games more open, but this doesn't seem like it was thought out that well. If you die while holding these items, they go back to the shop automatically (Just one of the many problems I had with Majora's Mask), and I can see myself going allllllllllll the way back to the shop to get an item I didn't know I needed rather frequently.
I'm hoping that it turns out to be optional. I'm already a tad skeptical about its story because Skyward Sword's totally blew me away, and I don't want to have these factors to worry about to.
I'm hoping that it turns out to be optional. I'm already a tad skeptical about its story because Skyward Sword's totally blew me away, and I don't want to have these factors to worry about to.
I need a shot again, that sweet adrenaline.
- Miniike
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Oddly enough, I actually think this might have worked in Skyward Sword. I mean, think about it: What happens, plot wise, in between the prologue and first three dungeons other then the introduction of Girahim and Impa? NOTHING. If A Link Between Worlds has anywhere near the amount of pointless padding that Skyward Sword did, screw chronology.
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- SirWrek
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It's interesting, but sort of goes against every Zelda game to date...
Also, on a completely unrelated topic-
What do you guys think of KSP? (Kerbal Space Program)
Anybody played it? It's a pretty good deal for only $23, just saying...
Now- back to ALBW...
Also, on a completely unrelated topic-
What do you guys think of KSP? (Kerbal Space Program)
Anybody played it? It's a pretty good deal for only $23, just saying...
Now- back to ALBW...
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.
- Newah
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SirWrek wrote:It's interesting, but sort of goes against every Zelda game to date...
Also, on a completely unrelated topic-
What do you guys think of KSP? (Kerbal Space Program)
Anybody played it? It's a pretty good deal for only $23, just saying...
Now- back to ALBW...
Love KSP, I've spent some quality time on it. I think it's made me smarter.
Also, I don't really think this will change all that much, and I applaud Nintendo for trying something new, even if it doesn't work out in the long run.
- SirWrek
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Eh, true.Newah wrote: Also, I don't really think this will change all that much, and I applaud Nintendo for trying something new, even if it doesn't work out in the long run.
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.
- ElectroYoshi
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- SirWrek
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I hope so indeed.ElectroYoshi wrote:Supposedly, you'll still be able to get items in dungeons and in the overworld.
Hopefully that's true. I jsut love that feeling of accomplishment I get when I finally find the item I need.
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.
- Phantomboy
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I understand that mentality towards content creators is pretty common on the internet. However, I think this was more so an honest concern of game development, not quite as complain-y if that makes any since.Des!!! wrote:"Oh no! They changed something in a game that I DONT LIKE!!!! How disrespectful!!!" - Every person who is a fan of something and cant take change
To be honest, I am not involved enough in the Legend of Zelda to know how crucial of a change this actually is, however fans raising concern is sort of a part of how fans work. In most cases developers actually appreciate the feedback
- LeWacky
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- Phantomboy
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- SirWrek
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I do believe I shall name this mode after moi- as it would be how I'd play.LeWacky wrote: You nostalgic weirdos who enjoy zelda can use the hardmode
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.
- AtmoMario
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...so will I finally be able to just grab the items from all dungeons and then beat them in whatever order I feel like? Or is it going to be use the shop or use event triggers? Because I just want to play a Zelda game that doesn't feel railroad-y again, without replaying any of the first three released (LoZ, LoZ II, ALttP).
Modern games have too many event triggers.
Modern games have too many event triggers.
- ElectroYoshi
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AtmoMario wrote:...so will I finally be able to just grab the items from all dungeons and then beat them in whatever order I feel like? Or is it going to be use the shop or use event triggers? Because I just want to play a Zelda game that doesn't feel railroad-y again, without replaying any of the first three released (LoZ, LoZ II, ALttP).
Modern games have too many event triggers.
My main beef with it isn't so much that it makes the game less linear, so much as this:
ElectroYoshi wrote:I'm all for making Zelda games more open, but this doesn't seem like it was thought out that well. If you die while holding these items, they go back to the shop automatically (Just one of the many problems I had with Majora's Mask), and I can see myself going allllllllllll the way back to the shop to get an item I didn't know I needed rather frequently.
I need a shot again, that sweet adrenaline.
- SirWrek
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I don't think i need to tell you all, but I can't wait for 11/22 to come so that I can get my hands on a non-review version of ALBW. BTW, have no fear, the open sharing of purchased items and trading and such works excellently, just so you know... The game's pretty epic.
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.