Parkour Anyone ?
Posted: November 26th, 2012, 1:30 pm
I landed my first Double-Kong and Reverse today
...anyone? :3
...anyone? :3
Rebuilding Cirrus, one block at a time...
https://onemoreblock.com/forum/
Well done sir.Baufritz wrote:I landed my first Double-Kong and Reverse today
...anyone? :3
Nothing makes parkour feel like epic parkour more than imagining yourself as an assassin or a runner from Mirror's Edge as well...Baufritz wrote:I particularly like the speed vault, kong or wall climb, they just fit nearly everywhere
And yes, plainwrek... i understand you, i feel like that sometimes too
Flips don't really belong to parkour because they're inefficient, that would be more like freerunning, at least in my opinionSirWrek wrote:Nothing makes parkour feel like epic parkour more than imagining yourself as an assassin or a runner from Mirror's Edge as well...
Oh, and I'm working on sticking an insane combo: namely wall climb palm flip to wall climb backflip. Obviously there's a slight break between the two combos for a ledge hang or something, because I'm not that good. And I'd rather not break anything...
True. I like to mix multiple things for more efficient ways of locomotion and traversal methods. :3Baufritz wrote:Flips don't really belong to parkour because they're inefficient, that would be more like freerunning, at least in my opinion
I'm currently working on improving the airtime on my double kong, as well as the height on wall climbs...
I think this too. ALTHOUGH, they can be in certian scenarios, but those tend to be more risky. Doing a flip over a small wall is more efficient than a jump, because the landing would increase momentum. Mainly just doing flips when you should be in the air anyway is more efficient for the momentum, but I tent to not even enjoy flips.Baufritz wrote:Flips don't really belong to parkour because they're inefficient, that would be more like freerunning, at least in my opinion
I'm currently working on improving the airtime on my double kong, as well as the height on wall climbs...