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Project: Fuzzelite

Posted: May 2nd, 2014, 10:55 pm
by freekboy31
Image 2 months in the making but... the level discontinued when Atmosphir is losing users and going unstable. This is my supposed last level in Atmosphir two years ago because I didn't feel creating any more levels so I had to end it with a bang! by building an awesome last level yet I stopped when Atmosphir is starting to become a graveyard and the threads in forum are always about making the game open-source, etc. etc. The level is all about archaeologist thrown in the lost ruins after the city got exploded. So..... let's go to the screenshots
Spoiler
Image initial project Image "the dead end" Image "the dead end" what it actually looks like Image ... Image After boulder rush Image Boulder rush!! Image ... Image

Posted: May 3rd, 2014, 6:11 am
by Giantfishy
woah dang that looks really really cool

can't wait to play it :D

Posted: May 3rd, 2014, 7:12 am
by Baufritz
Love the atmosphere! (no pun intended)

Posted: May 3rd, 2014, 10:03 am
by freekboy31
Thanks Giantfishy and Baufritz!

At first, I created this to test the capabilities of Atmosphir, like pseudo lightings and some stuff. Second, this is my attempt to make this a bit open-world (so lives and time aren't a problem if you die onto bottomless pit, it's all about the score) yet it has sense of direction so that you can finish this game without getting it all bonuses.

If only saving your profile in the level is possible, that would be cool but it's all just a wish.

Another screen:
Image
This is an example of pseudo-lighting in my level. (Without fog)

Posted: May 3rd, 2014, 11:07 am
by Wowfunhappy
This looks very atmospheric (no pun intended), very curious to to see how it'll play.

Posted: May 3rd, 2014, 12:22 pm
by ElectroYoshi
I'm loving the look of this!

Posted: May 3rd, 2014, 6:42 pm
by bionicnacho
Looks visually amazing! Can't wait to see how the gameplay works out

Posted: May 4th, 2014, 5:20 am
by Baufritz
bionicnacho wrote:Looks visually amazing! Can't wait to see how the gameplay works out
This.

Posted: January 17th, 2015, 7:23 am
by freekboy31
Bump! Level release is coming soon. I forgot about this. I almost stopping designing this due to limited build capacity (current capacity 81.9%) and extreme FPS drop (there are chances you can't climb up the ledge nor push the crates steadily). But recently I was able to play the whole level without doing the side-quests.

Image