[discussion]: How Can "surfing" Be Implemented Into Atmosphir Levels?
Posted: May 6th, 2014, 7:46 pm
this may seem kind of dumb but
http://wiki.teamfortress.com/wiki/Surfing
^^surfing mechanics in tf2, cs or whatever games allow it
obviously atmosphir handles physics differently but I do know that surfing, to some extent, is a functional game mechanic in atmosphir. It just handles a lot differently.
Rather than pushing against a ramp, you push in the direction you want to go. pushing against the ramp will have different results
i'll upload a level to demonstrate what I mean and what this could mean as a mechanic in other atmosphir levels. just play around with ramps in design mode and post your findings
i am counting on you
http://wiki.teamfortress.com/wiki/Surfing
^^surfing mechanics in tf2, cs or whatever games allow it
obviously atmosphir handles physics differently but I do know that surfing, to some extent, is a functional game mechanic in atmosphir. It just handles a lot differently.
Rather than pushing against a ramp, you push in the direction you want to go. pushing against the ramp will have different results
i'll upload a level to demonstrate what I mean and what this could mean as a mechanic in other atmosphir levels. just play around with ramps in design mode and post your findings
i am counting on you