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Psa: A Plea For Designers
- TheLastLink
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Psa: A Plea For Designers
please stop making no/low-jump platforming levels which rely heavily on ladders, ledgehanging, and muka boxes/sticks
you know who you are
you know who you are
- ThatOneFox
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- Baufritz
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- Phantomboy
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This doesn't really belong in Level Spotlight, so I have mowed this to Design Workshop.
While this is more of a personal preference of you and shouldn't discourage new uses of low-jump mechanics, I can agree with the sentiment that in my own findings, ladders and ledge hanging tend to be fairly thin mechanically to rely on solely in a level.
However, perhaps there are new situations just waiting to be discovered, such as, I haven't seen a low-jump level set around mainly attempting to descend in a vertical style level. There are likely quite a few different gameplay elements that haven't really been explored in terms a lower jump level. I don't know I suppose it is more of a preference than anything else!
While this is more of a personal preference of you and shouldn't discourage new uses of low-jump mechanics, I can agree with the sentiment that in my own findings, ladders and ledge hanging tend to be fairly thin mechanically to rely on solely in a level.
However, perhaps there are new situations just waiting to be discovered, such as, I haven't seen a low-jump level set around mainly attempting to descend in a vertical style level. There are likely quite a few different gameplay elements that haven't really been explored in terms a lower jump level. I don't know I suppose it is more of a preference than anything else!
- ThatOneFox
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- TheLastLink
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- Baufritz
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- ThatOneFox
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- ElectroYoshi
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Missed opportunity if I ever saw one.StreetLights wrote:You should have put phantom's avatar over the dog's face.
I seem to be a member of the minority in that I don't really mind those kinds of levels at all, but I think ledge-hanging should be as minimal as is humanly possible.
I need a shot again, that sweet adrenaline.
- ThatOneFox
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- Phantomboy
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Actually, if major game mechanics are ever able to be overhauled, I think ledge-hanging would be up there in my personal list. It isn't terrible and I certainly don't think that having a section where you are required to ledge hanging kills a level - but rather if the designer isn't careful with how accurate the level is asking a player to be with those mechanics, that can lead to frustration
I think that goes for most games though, a game can have imprecise mechanics, so long as they are supported by stronger mechanics and the level design isn't asking you to do too much with those imprecise mechanics.
I think that goes for most games though, a game can have imprecise mechanics, so long as they are supported by stronger mechanics and the level design isn't asking you to do too much with those imprecise mechanics.
- Baufritz
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- Phantomboy
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- TheLastLink
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- Giantfishy
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