The forum has been archived
While the forum may not be active, the community still lives on Discord! Click here to join us.
General discussion about Atmosphir.
tta
Well-Known Member
Posts: 2211 Joined: October 9th, 2012, 5:01 pm
Post
by tta » May 24th, 2014, 11:56 pm
[media=youtube]IkFmv3xcJ8w[/media]
Wazi
Member
Posts: 947 Joined: October 8th, 2012, 7:50 pm
Post
by Wazi » May 25th, 2014, 12:14 am
#GiveUsBackCompetitiveAndCoop2014
TheLastLink
Member
Posts: 606 Joined: October 16th, 2012, 7:00 pm
Design Competitions Voted: 2
Post
by TheLastLink » May 25th, 2014, 9:18 am
Filthy auto-aimer.
Jamesski
Member
Posts: 168 Joined: September 7th, 2013, 11:54 am
Contact:
Post
by Jamesski » May 25th, 2014, 9:23 am
next what omb should try to do with Atmoshpir is to get cars and multiplayer back.
Baufritz
Well-Known Member
Posts: 1297 Joined: October 10th, 2012, 9:36 am
Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
Design Competitions Voted: 2
Contact:
Post
by Baufritz » May 25th, 2014, 9:26 am
I personally can do without cars, I think they don't really fit in Atmosphir's levels the way they are designed... Someone prove me wrong though.
If it's broken, fix it.
If it isn't broken, I'll soon fix that.
ElectroYoshi
Well-Known Member
Posts: 11061 Joined: October 18th, 2012, 8:27 pm
Design Competitions Voted: 1
Post
by ElectroYoshi » May 25th, 2014, 10:53 am
Baufritz wrote: I personally can do without cars, I think they don't really fit in Atmosphir's levels the way they are designed... Someone prove me wrong though.
I don't think anyone COULD prove you wrong tbh. In regular gravity, the things were impossible to control, which is why you saw so few car oriented levels.
I need a shot again, that sweet adrenaline.
TheLastLink
Member
Posts: 606 Joined: October 16th, 2012, 7:00 pm
Design Competitions Voted: 2
Post
by TheLastLink » May 25th, 2014, 11:04 am
Baufritz wrote: I personally can do without cars, I think they don't really fit in Atmosphir's levels the way they are designed... Someone prove me wrong though.
I tend to agree. I can't remember one level that was better, or even GOOD, because it used cars.
tta
Well-Known Member
Posts: 2211 Joined: October 9th, 2012, 5:01 pm
Post
by tta » May 25th, 2014, 12:56 pm
cars were a cheap "audience-broadener" ploy, end of discussion
Phantomboy
Moderator
Posts: 5417 Joined: October 9th, 2012, 11:04 am
Post
by Phantomboy » May 25th, 2014, 1:59 pm
As someone who is really interested in co-op, as I never had to many opportunities to play whilst Atmosphir was active, I would be really excited if multiplayer hosting is ever possible again
DvChayz
Well-Known Member
Posts: 2922 Joined: December 14th, 2012, 11:11 pm
Post
by DvChayz » May 25th, 2014, 2:02 pm
multiplayer was great, even though i always lost.
i really want coop because i have some puzzle level ideas for it that i never got to finish before atmo shut down.
TheLastLink
Member
Posts: 606 Joined: October 16th, 2012, 7:00 pm
Design Competitions Voted: 2
Post
by TheLastLink » May 25th, 2014, 2:57 pm
i made the best multiplayer levels
and by "the best" i mean mediocre
Wazi
Member
Posts: 947 Joined: October 8th, 2012, 7:50 pm
Post
by Wazi » May 25th, 2014, 5:20 pm
I want to bring back atmozombies.
No one remembers but I do.
jhjoseph91
Well-Known Member
Posts: 1586 Joined: March 16th, 2013, 12:20 am
Location: .LOC FILE CORRUPT. SCANNING C:\LOCATION\ FOR REPLACEMENT...
Contact:
Post
by jhjoseph91 » May 25th, 2014, 5:42 pm
Wazi wrote: I want to bring back atmozombies.
Please explain this.
i'm from another dimension!
tta
Well-Known Member
Posts: 2211 Joined: October 9th, 2012, 5:01 pm
Post
by tta » May 25th, 2014, 8:23 pm
>tfw you had more good multiplayer levels than solo ones
seth543
Member
Posts: 18 Joined: February 17th, 2014, 1:17 pm
Post
by seth543 » May 25th, 2014, 9:54 pm
Dude, multiplayer was the bomb. I remember playing with Dave when Atmoball was released about the time of the 2010 World Cup.
jhjoseph91
Well-Known Member
Posts: 1586 Joined: March 16th, 2013, 12:20 am
Location: .LOC FILE CORRUPT. SCANNING C:\LOCATION\ FOR REPLACEMENT...
Contact:
Post
by jhjoseph91 » May 25th, 2014, 10:00 pm
I'm pretty much the only one that didn't play Multi, am I not?
i'm from another dimension!
Phantomboy
Moderator
Posts: 5417 Joined: October 9th, 2012, 11:04 am
Post
by Phantomboy » May 25th, 2014, 10:13 pm
More often, I would play singleplayer - just because I was always more interested in puzzles than combat. However, I do remember having some fun playing a team death match with, TheUltimateYoshi and Kaiserg, if I recall correctly. But, yeah - most of the time I played singleplayer maps
Wazi
Member
Posts: 947 Joined: October 8th, 2012, 7:50 pm
Post
by Wazi » May 26th, 2014, 1:03 am
Phantomboy wrote: More often, I would play singleplayer
ElectroYoshi
Well-Known Member
Posts: 11061 Joined: October 18th, 2012, 8:27 pm
Design Competitions Voted: 1
Post
by ElectroYoshi » May 26th, 2014, 10:18 am
I was never very active on multiplayer either. Mostly because good multiplayer maps were always few and far between, and combat is kinda meh in Atmo.
I need a shot again, that sweet adrenaline.
Phantomboy
Moderator
Posts: 5417 Joined: October 9th, 2012, 11:04 am
Post
by Phantomboy » May 26th, 2014, 10:28 am
I always thought there were some pretty good co-op levels. Then tended to be more puzzle-ish type things, which I liked
I think the best multiplayer maps for deathmatc, etc.. were really simple, flattish the centred around one larger room.