Indeed, that would be true to an extent. Every game instruction has to be converted from instruction type A to instruction type B making things slower. At the same time though, they arent having to reverse engineer the Xbox 360 software or do as much guess work. Most emulators available out there are open source projects, and while they work, they're not as efficient as they could be (hence they need even more processing power to run).StreetLights wrote:Good emulation requires an insane hardware increase. My laptop surpasses the hardware of a ps2 but emulation still screws up.
Microsoft knows their Xbox 360 console, they have nothing to reverse engineer aside from translating from instruction sets. They ultimately have less work to be done. First party emulators happen to run rather well in the end (look at the Wii emulator on Wii U).
If you take a look at the Xbox 360 emulator being made by the public, Xenia, it has tons of bugs and inefficiencies caused by guess work. Its a game of trial an error as they have to work from the outside in. Microsoft can work from the inside out.
No denying that.StreetLights wrote: EDIT: Also backwards compatibility is a bit too late. Most people who still want to play xbox 360 games will still own a 360 because of the lack of backwards compatibility until now.
Heres what stage Xenia is at anyway.
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