I was thinking, "trying to rebuild Atmosphir is at a dead end. People have some cool ideas on how to add onto Atmosphir, but we can't. So why don't we make our own Atmosphir?" So now, introducing....
Project Exosphir
"The outer most layer of the Atmosphir." <- pretty cheesy, eh?[
Project Exosphir is going to be an invite open source project. Once the game is released to the public: Free-to-play. Just like the classic Atmosphir.
The main focus of this project is for members of the community to be able to join on making a game that will be loved by many for years to come. We need:
- Artists / Graphic Designers
- Programmers
- Sound Designers / Composers
- And other areas of expertise that I forgot to mention on the creation of this thread.
How do I join this project?
To join in on Project Exosphir, I would like you to fill out this -> Google Form <-
If you get accepted, you will be sent a acceptance email that will ask you to read and agree to a agreement before you can join.
Please fill this form out to the best of your ability. I know many of you in the OMB community are very talented in the respective fields, but just to make things less hectic, I would like to know that I can TRUST the people joining. If i made the project completely open source, "scrubs" can "join" just to screw up some code, and/or make people sad. I would also like to know if people joining are going to be at least somewhat dedicated to the project.
Why should I care about this project or support this project? Shouldn't I just wait for Voxelus to finally show up?
The reason of making this project is that the community can give ideas, and because the community is the one creating this game, these ideas have a higher chance of being added to the final product than other games. The game will be ever-growing! It won't have a select theme to its design. Like Atmosphir, it will be a game for expressing imagination from the ground up.
I am too busy! Why should I even join this project?
I am a busy human too. This project won't be finished pronto. We will be adding some on every so often when we get the chance. The mod for Portal 2 called Portal Stories: Mel, took more than 4 years to finish with a small group of developers.
Are we building this from the ground up?
Yes and no. No, because I already created a large amount of the level editing mechanics for the game. Yes, because we aren't going to be using any pre-made Unity Asset Store assets. The things I already coded by hand is:
- All block handling, including: block visualization, placement, deleting, rotating, and scaling.
- Level Editor Camera controls.
- Optimized level saving capabilities (server friendly file sizes).
- A Editor Extension for the developers to easily add and remove blocks from the block catalog, and render preview images with a click of a button.
- zardini001