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Dev Build Coming Out On Friday!

Posted: September 16th, 2015, 11:09 am
by MREPETTO
Hey Guys,

As promised, I will be sharing with this community an internal dev build that we feel comfortable enough to share. This will happen on friday. It contains bugs and know issues but if you want to compile and report stuff you've find lets do that on a forum thread, I will then grab those and add them to our ticketing system.

If you want to submit requests, improvements and nice things to have, do so on another thread so we can separate bugs from new tasks.

The builder pretty much works like the Atmosphir builder but it has a lot of things that are handled differently, its done from scratch so things look similar but they are in fact different.

There are a lot of things that hasn't been re written yet, so they will be missing things.

The object placement works 2 ways, one with the standard grid and Atmosphir like placement and then you can turn that off and have complete free placement with intellisnapping. Also you can then select any placed block and move it freely by the pixel, now the move gizmo is only activated but the scale and rotate gizmo are coming. So you could place anything and then fine tune it to the pixel.. I particularly love this tool and it will enable things that were virtually impossible before.

For now, just start point and finish point are enable as game conditionals, we are working on the triggers that will enable more complex game mechanics.

Consider the upcoming build an early alpha.

Cheers,

Posted: September 16th, 2015, 11:12 am
by ThatOneFox
Looking forward to testing it out :D

Posted: September 16th, 2015, 9:56 pm
by Phantomboy
Can't wait! :D

Posted: September 16th, 2015, 10:01 pm
by ElectroYoshi
Great news Martin! This is getting to be quite exciting!

Posted: September 16th, 2015, 10:08 pm
by Epowerj
Looks like this was the right time for me to come back!

Posted: September 17th, 2015, 1:45 pm
by boberto
Hey Martin, I know I haven't been pretty active around here, but I'd love to test Voxelus out and help in any way I can with the development. It's awesome to see you guys have come this far!

Posted: September 18th, 2015, 2:32 pm
by ThatOneFox
MiSt time in effect once again.

Posted: September 18th, 2015, 2:55 pm
by Anuke
StreetLights wrote:MiSt time in effect once again.

How many hours ahead/in front are they?

Posted: September 18th, 2015, 3:13 pm
by ThatOneFox
Anuke wrote:How many hours ahead/in front are they?
MiSt is based in brazil, but they had a history of saying "friday" and really meaning "a few weeks"

(For example, the stratosphir release)

Posted: September 18th, 2015, 4:03 pm
by bionicnacho
StreetLights wrote:MiSt is based in brazil
Argentina*

Nice to see them staying true to their roots...

Posted: September 18th, 2015, 5:15 pm
by Bad At Gravity
everyone wrote:stuff

I feel like a newbie, which I am, but still!

Posted: September 19th, 2015, 9:00 pm
by Flameforlife
So what you're saying is we should be able to download by Christmas?

Posted: September 20th, 2015, 7:38 am
by Entity
Flameforlife wrote:So what you're saying is we should be able to download by Christmas?
At the earliest.

Posted: September 22nd, 2015, 6:07 am
by kireocmer
I am back and want to ask where I can test this?
The download link on the official site does not work for me

Posted: September 22nd, 2015, 6:13 pm
by Rabbidfan236
kireocmer wrote:I am back and want to ask where I can test this?
The download link on the official site does not work for me

You can't, they pulled a Valve.

Posted: September 23rd, 2015, 11:20 pm
by Sebastian Lawe
Technically, it was never stated "which" friday.

Posted: September 24th, 2015, 2:57 pm
by bionicnacho
For those of you that may have missed it: Here's the thread about the beta build (with download)