Nacho, Forums, 05/31/16We've decompiled the source before, but no decompiler is able to decompile it completely due to some anomalies in the Unity compiler. There's hundreds of little segments of code that are missing, so it's, unfortunately, practically impossible to recompile the whole binary. Do you have any plans for the source?
Zero, Discord, 05/31/16An inspection of the source code reveals that basically all the classes/code included in the original Atmosphir code are present in Voxelus.
What exactly is the status of the source code? Using Nacho's decomp, I've pulled up everything in VS-C# and I've fixed almost all of the 3,800+ compilation errors, but I've reached a stop at fixing the many labels/gotos. From what I gather, however, somebody (I assume Nacho) has already fixed all of the errors, leaving us with a crappy version that runs but doesn't work.IIRC someone already fixed the compile errors and that stuff, it's mostly weird things after compilation and during runtime apparently.
Have we made any progress?
Who is even working on fixing what we have?
Is the fully debugged code we have available anywhere?
Is there some official means of keeping up to date on this?
Is there any way to get it fully functional without asking MiSt for the source code?
Important questions.
Any answers?