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Taking On Atmosphir
- frogofspac
- New Member
- Posts: 2
- Joined: June 21st, 2013, 11:00 am
Taking On Atmosphir
Hi guys, those of you who played Atmosphir way back in the day 2010 - early 2011 may remember me.
I have only just come back to find Atmosphir fully destroyed and in complete disarray.
I was wondering if anyone had any form of coding or game design background, maybe we could start a campaign to gain the rights of Atmosphir and continue development?
Thanks,
Frog
I have only just come back to find Atmosphir fully destroyed and in complete disarray.
I was wondering if anyone had any form of coding or game design background, maybe we could start a campaign to gain the rights of Atmosphir and continue development?
Thanks,
Frog
- DvChayz
- Well-Known Member
- Posts: 2922
- Joined: December 14th, 2012, 11:11 pm
- Rabbidfan236
- Well-Known Member
- Posts: 1084
- Joined: February 28th, 2013, 9:55 pm
- Design Competitions Voted: 1
What if we got a million dollahs?DvChayz wrote:Hahahahahaha, hehe, hahaha.
no.
It will be literally impossible, some people tried this with <the website that shall not be named> and it didn't work at all, I doubt the company would even care of we started a "campaign" to gain the rights of atmosphir, it won't work.
- Miniike
- Well-Known Member
- Posts: 10959
- Joined: November 1st, 2012, 12:03 pm
- Location: my beautiful house with my beautiful wife
- Contact:
Who said he was human?DvChayz wrote:So you hate yourself? o.-
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
For the most part, Wowfun and Nin have worked quite a bit on the game. They got the level browser to connect to a new server as well as unlocking the developers features. However, they have gotten it to a state where we can for the most part play and create levels.. I am quite content with that personally - however there is talk of an improved means of uploading levels to the level browser. I think we are at a very admirable position all issues in the past considered.
- Rabbidfan236
- Well-Known Member
- Posts: 1084
- Joined: February 28th, 2013, 9:55 pm
- Design Competitions Voted: 1
HOW DARE YOU TRY TO STOP US FROM TURNING THIS THREAD INTO A PIGFLAGPhantomboy wrote:For the most part, Wowfun and Nin have worked quite a bit on the game. They got the level browser to connect to a new server as well as unlocking the developers features. However, they have gotten it to a state where we can for the most part play and create levels.. I am quite content with that personally - however there is talk of an improved means of uploading levels to the level browser. I think we are at a very admirable position all issues in the past considered.
- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
I know, I am going to get scolded by TTL again! But in all seriousness - I don't know what exactly is meant by continuing development. Do you think he means fixing bugs, developing new features or simply getting accounts working?Rabbidfan236 wrote:HOW DARE YOU TRY TO STOP US FROM TURNING THIS THREAD INTO A PIGFLAG
- Wowfunhappy
- Administrator
- Posts: 958
- Joined: September 30th, 2012, 12:46 pm
I don't even know who owns the rights to Atmosphir anymore what with Minor Ventures gone.
What would we really get out of this? Source code? We have the C# source code, although we don't have the Unity assets, nor do we know the original server structure (if we did, we'd have working accounts). Those things would be nice to have.
But even if we could figure out who actually owns the rights to Atmosphir, AND THEN raise enough money to actually make us worth their time, do you think that source code even still exists? It might, but I'm guessing it doesn't.
So essentially, it's never happening.
What would we really get out of this? Source code? We have the C# source code, although we don't have the Unity assets, nor do we know the original server structure (if we did, we'd have working accounts). Those things would be nice to have.
But even if we could figure out who actually owns the rights to Atmosphir, AND THEN raise enough money to actually make us worth their time, do you think that source code even still exists? It might, but I'm guessing it doesn't.
So essentially, it's never happening.
- ElectroYoshi
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- Joined: October 18th, 2012, 8:27 pm
- Design Competitions Voted: 1
- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
I am fairly content with how the project is going right now - I mean we have all of the essential tools needed to make, play and share a level. Sure all of it takes a bit more digging to do than we may have been use to in 2009 - but the fact that we've even gotten it working to this state is a huge triumph!
- Rabbidfan236
- Well-Known Member
- Posts: 1084
- Joined: February 28th, 2013, 9:55 pm
- Design Competitions Voted: 1
Huge triumph!Phantomboy wrote:I am fairly content with how the project is going right now - I mean we have all of the essential tools needed to make, play and share a level. Sure all of it takes a bit more digging to do than we may have been use to in 2009 - but the fact that we've even gotten it working to this state is a huge triumph!
- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
Friend, do you not remember what Bigdrip681 once said? Level bashing yourself will likely only hurt you, as people may not even bother checking out a level if the creator is continually saying it is bad. Just stay positiveDvChayz wrote:all my levels boohoo cry cry
Haha nah noBody even liked my levels they stank so hard.
I'm glad that we actually have a running server tho, it's nice.
- DvChayz
- Well-Known Member
- Posts: 2922
- Joined: December 14th, 2012, 11:11 pm
its not really a big deal though, im not planning on making anymore levels soon.Phantomboy wrote:Friend, do you not remember what Bigdrip681 once said? Level bashing yourself will likely only hurt you, as people may not even bother checking out a level if the creator is continually saying it is bad. Just stay positive
i dont think they actually stank, (some of them did tho, heheh) its just nobody played them.
- ElectroYoshi
- Well-Known Member
- Posts: 11061
- Joined: October 18th, 2012, 8:27 pm
- Design Competitions Voted: 1
Phantomboy wrote:I am fairly content with how the project is going right now - I mean we have all of the essential tools needed to make, play and share a level. Sure all of it takes a bit more digging to do than we may have been use to in 2009 - but the fact that we've even gotten it working to this state is a huge triumph!
Words of wisdom.
I need a shot again, that sweet adrenaline.