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Deja Vu

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krishiv768
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Posts: 863
Joined: December 16th, 2013, 4:21 am

Deja Vu

Post by krishiv768 »

This is a game I made out with game maker 8

"this is a game where levels are same but with few alterations"

Credits:

idea:MNIK
saving system:MNIK
sprites(few of them):Boywhoflies
Music/sounds:stuff from the internet

this game also has a level editor

You can post the levels here

Promo Download link
[url='http://']https://www.dropbox.com/s/jjjudu8pmdlaqqi/starting.avi[/url]

install the Promo to
C:/Users/<USER>/Appdata/Roaming/Deja Vu/
Download link:https://www.dropbox.com/s/tx5195k5w5c3lv6/DejaVu Launcher.exe
The one you have downloaded is a game launcher which will download the game after you open it.
Bug:first time you open the launcher, it will crash.

ALTERNATE DOWNLOAD LINK IF LAUNCHER FAILS!
https://www.dropbox.com/s/xx0oxg1xh7xv1 ... u.exe?dl=1

Post the bugs too here
Known bugs:
Double Musics

For the basics of the editor:Read the Deja Vu editor basics.docx in the zip file you downloaded

Launcher version 1.01 up

Launcher version 1.02 up
Deja Vu version 1.9 up

Why launcher version 1.02?
it was saying ERROR when trying to download
sorry guys for that

Resources for CBL:
Spoiler
AK-42 Boss: object
AK-42 Lose trigger: object
AK-42: object
AK-42Boss: sprite
AK-44: sprite
AK-51: object
AK-51: sprite
AK-95: sprite
AK42Safe: object
AK44: object
AK44shooter: object
AK95: object
AKShooter: sprite
AK_20: object
AK_20: sprite
AK_36: object
Ak_36: sprite
Ammo: sprite
Anti_Matter_Pow: object
Anti_Matter_hole: object
Anti_matter_hole: sprite
Anti_theft_Load: script
Anti_theft_Save: script
Apple: object
Apple: sprite
BPacman: sprite
BadPlayer: sprite
BadPlayerBoss: object
Battery: object
Battery: sprite
BbutChangeShield: object
BbutChangeUnwall: object
BbutChangeWall: object
BbutDIE: object
BbutFireshoot: object
BbutRemoveconv: object
BbutRemoveconvl: object
BbutShoot: object
BbutWin: object
BlazingWheel: object
BlazingWheel: sprite
BlockMode: object
Blockmode: sprite
Bluebuttonwall: sprite
Bluefireeditor: object
Borders: path
Boss: sound
BossMusic: object
Bpacman: object
Bullet: object
CBL: script
Castle_metal: sprite
Castleplayer: sprite
Cbullet: object
Checker: object
Combine: sound
Controller: object
ConvL: object
ConvR: object
ConveyD: sprite
ConveyL: sprite
ConveyR: sprite
ConveyU: sprite
CooledWheel: sprite
CoreA: sprite
CoreRoundA: object
CoreShoot: object
CoreShootAmmo: object
CoreShootWep: sprite
CustomEnemy: object
CustomEnemy: sprite
DARKSPHERE: object
DARKSPHEREOFDOOM: sprite
DIE: object
DIE: sound
DIE: sprite
DJVU: sprite
DRUGs: object
DangerWall: object
DangerWall: sprite
Drugs: sprite
EditorCat: sprite
ElectricFire: object
ElectricFire: sprite
Exit: object
Exit: sprite
Explo 2x2: sprite
Explo 6x6: sprite
FIRE PRO: object
FakeWall: object
FakeWall: sprite
FakeWallReveal: sprite
Finish: sound
Fire: object
Fire: sprite
Future_metal: sprite
Gbut: sprite
Gbutt: sprite
Gmech: sprite
Greenbutton: object
HelpTargetPla: sprite
LE: object
LaserBullet: sprite
LaserH: object
LaserHedit: object
LaserV: object
LaserV: sprite
LaserVedit: object
Load: object
Load: sprite
LoadGame: script
MEMTEST: object
MOVEUP: object
MP: room
Magnet: sound
MagnetL: object
MagnetL: sprite
MagnetR: object
MagnetR: sprite
MagnoGlass: object
Magnoglass: sprite
Metal_coverWall: sprite
Metal_wall: sprite
Moveleft: object
Moveleft: path
Music: object
MusicPlay: script
No battery player: sprite
NoWater: sprite
Pacman: object
Pacman: sprite
Pee: sprite
Player: object
Player: sprite
PointerCollapse: sprite
PointerExpand: sprite
Powerup: sound
Rail: object
RailActive: sprite
RailBayBall: object
RailBayBall: sprite
RailInact: object
Railinact: sprite
Rbutt: object
Rbutt: sprite
ResizeEditor: object
ResizeMode: sprite
Save: object
Save: sprite
SaveGame: script
Shakesphere: sprite
ShakingSphere: object
ShieldBlock: object
ShieldBlock: sprite
ShieldBlockCharging: object
ShieldBlockCharging: sprite
ShieldOccupied: object
ShieldOccupuied: sprite
Sky: background
Small toast: object
SpinBOSS: sprite
Spinner: object
Start: object
Starting: object
Starting: room
SuperSdo: sprite
SuperSpindo: object
T1: object
T2: object
T3: object
T4: object
T5: object
T6: object
Target1: object
Target2: object
Target3: object
Target4: object
TargetWall: object
Telehurt: sprite
TelehurtEF: object
Teleport: sprite
TickCheck: sprite
Toast: sprite
Track1: sound
Track2: sound
Track3: sound
Track4: sound
Track5: sound
Track6: sound
Tutorialbutt: object
UnBbutShoot1: object
UnBbutShoot2: object
UnBbutShoot3: object
UnBbutShoot4: object
UnBbutfireShoot: object
UnBbutfireshoot: object
UnBbutfireshoot: object
UnFireshoot: object
Unbutt: object
Ungreenbutton: object
Unplayer: object
Unwall: object
Unwall: sprite
W1: object
W1: sprite
Wall: object
Wall: sprite
WallMetaler: object
Water: sprite
Waterhole: sprite
World LE: sprite
World LV: sprite
World1: object
World2: object
World3: object
World4: object
WorldLock: object
WorldLock: sprite
WorldSelect: room
YPacmanBullet: sprite
Ypacman: object
Ypacman: sprite
YpacmanBullet: object
alpBar: sprite
alpLoading: sprite
antimatterpow: sprite
back: object
back: sprite
bar: object
bbut: sprite
bg_header: background
bllet: sprite
blocker: object
castleunwall: sprite
castlewall: sprite
console_input: script
conv: sprite
convert: sprite
coontrollermp: object
cursor: sprite
cwalltarget: object
cwalltarget: sprite
cyanwall: object
dapar: object
darksphereHP: object
dbox: object
delete editor: object
dest: object
die: sprite
dier: sprite
draw_echo: script
draw_streak: script
echo: script
echo_init: script
editor: object
editor: room
electric port2: sprite
electric port: sprite
emod: object
empty: object
enemygethurt: sound
explo 2x2: object
explo 6x6: object
explo: sound
fireeditor: object
fkaey: object
fnt: font
fpsshow: object
fpsshow: sprite
fpsshower: object
futureplayer: sprite
futureunwall: sprite
futurewall: sprite
get_Music: script
getid: object
getidspr: sprite
globalstore: object
graphics applizer: object
hole: object
if coll: object
instance_nth_nearest: script
laser bullet: object
laser shooter: object
lasershooter: sprite
lazer: object
lazyeditor: object
leftrightno: object
log: object
movedown: object
mstop: object
music: sprite
node: sprite
path_new: path
platform: object
platform: sprite
play: object
play: sprite
pointer: object
pointer: sprite
portWALL: object
portcreate: object
pos1: object
pos2: object
pos: object
press: sound
pressed: object
psp: object
pstar: object
purple staar: sprite
redirector: object
redirectroom: room
redstar: object
replayer: object
replayer: sprite
rotate: object
rsp: object
rstar: sprite
shield: sound
shield: sprite
small toast: sprite
spawn: script
spindoeditor: object
splapple: object
splapple: sprite
sprBar: sprite
sprLoading: sprite
sprite123: sprite
start: sprite
stop: object
store: object
streaker: object
streakstar: sprite
style: object
teleport: object
teleportEF: object
test: object
test: sprite
teststop: object
teststop: sprite
tex: object
toaster: object
toaster: sprite
topmen: sprite
topmendown: sprite
topmendw: object
topmenup: object
topmenup: sprite
ultimatepepsi: object
ultimatepepsi: sprite
unused stuff: sprite
unwall: sprite
upar: object
update: sprite
ver: object
vp_tds_ai: script
vp_tds_ai_grid_walk: script
wall: sprite
water: object
win: sprite
yellowstar: object
youmustdie: sound
ysp: object
ystar: sprite
Forgive me for my mistakes. I was a kiddie. But I'm not now.
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ThatOneFox
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Joined: January 20th, 2013, 5:53 pm
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Post by ThatOneFox »

Just a quick thing, if you have more information regarding your project, please edit your original post instead of double (or in this case triple) posting. Thanks.
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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krishiv768
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Posts: 863
Joined: December 16th, 2013, 4:21 am

Post by krishiv768 »

World 1-15
[media=youtube]jhN7FWYFii4[/media]
Forgive me for my mistakes. I was a kiddie. But I'm not now.
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Phantomboy
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Posts: 5417
Joined: October 9th, 2012, 11:04 am

Post by Phantomboy »

That's actually pretty neat :) How long have you been using Gamemaker? I've been really interested in it for a while. Also, I fixed the video embed for you!
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krishiv768
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Posts: 863
Joined: December 16th, 2013, 4:21 am

Post by krishiv768 »

Thanks, I have been using game maker from Feb 14, I have quite have GML exp. Aslo ver 1.92 coming today.

EDIT: version 1.92!!!!

EDIT2:
Making of World 5
[media=youtube]GG9os40cOm4[/media]
Forgive me for my mistakes. I was a kiddie. But I'm not now.
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krishiv768
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Posts: 863
Joined: December 16th, 2013, 4:21 am

Post by krishiv768 »

...
Forgive me for my mistakes. I was a kiddie. But I'm not now.
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krishiv768
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Posts: 863
Joined: December 16th, 2013, 4:21 am

Post by krishiv768 »

Bump
Forgive me for my mistakes. I was a kiddie. But I'm not now.
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krishiv768
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Posts: 863
Joined: December 16th, 2013, 4:21 am

Post by krishiv768 »

DP:for making it new
Forgive me for my mistakes. I was a kiddie. But I'm not now.
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Phantomboy
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Joined: October 9th, 2012, 11:04 am

Post by Phantomboy »

I'm not sure what you mean by making it new, but I look forward to whatever you come up with :P
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krishiv768
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Joined: December 16th, 2013, 4:21 am

Post by krishiv768 »

If anyone has made a level from the editor and died in that level, press F6 restore the progress.

MERGED:
Does the launcher download stuff?
If not
Download the 39dll from this link

http://www.4shared.com/get/Nh0R2q_e/39dll.html
Put the dll in the folder where the launcher is.

MERGED:
added a link to the latest déjà vu game which has no launcher if anyone has trouble using the launcher.
I have posted the launcher developer and thinking what should be done.
Forgive me for my mistakes. I was a kiddie. But I'm not now.
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ThatOneFox
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Posts: 17612
Joined: January 20th, 2013, 5:53 pm
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Post by ThatOneFox »

krishiv768 wrote:((merge this post later))
added a link to the latest déjà vu game which has no launcher if anyone has trouble using the launcher.
I have posted the launcher developer and thinking what should be done.
Please just edit the main post to include this information next time.
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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krishiv768
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Posts: 863
Joined: December 16th, 2013, 4:21 am

Post by krishiv768 »

StreetLights wrote:Please just edit the main post to include this information next time.
So how can I make this thread unread to everyone? If I edit the main post, it won't be at the top of the thread list. There are no comments here.
Forgive me for my mistakes. I was a kiddie. But I'm not now.
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ThatOneFox
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Posts: 17612
Joined: January 20th, 2013, 5:53 pm
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Post by ThatOneFox »

krishiv768 wrote:So how can I make this thread unread to everyone? If I edit the main post, it won't be at the top of the thread list. There are no comments here.
That means there isn't much to discuss. Please don't just post to bump your own thread.
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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