So, I've been playing around with Unity Pro for a little while now, and wish to display what I've come up with so far. This is a multiplayer based arena where peeps can fight eachother. Though it is far from finished.
[media=youtube]wF4gUyL11Vg[/media]
The link to test it out is here.
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Some Fun In Unity
- Sebastian Lawe
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- bionicnacho
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- Sebastian Lawe
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Nah, this is without other players connected. The other players are AI. But yes, photon is wired into this game, and has laggy state syncronization thus far. The solution is apparently lerping the character between positions.bionicnacho wrote:Looks nice. Did you use Photon for this? Whenever I try using Photon I can't get smooth movement for whatever reason.
Yup, I got a student license for $110bionicnacho wrote: Also.... Did you actually purchase Unity Pro? XD
I always play a female character when I play games.Anuke wrote:
also, why are you a woman? ._.
- zardini001
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What version of Pro do you have? Because seriously, $110 for Unity Pro is f***ing cheap!Sebastian Lawe wrote: Yup, I got a student license for $110
I got Unity Pro 5.x (when it comes out) for $750.
Also some tips for improvement:
- When dealing with advanced animations like that sidekick you have in there, you really should use a Animation Controller (if you haven't already). As the sidekick animation plays you slow down the character controller to sync the player movement with the animations, so it looks more realistic.
- Dat terrain doh.
- The character controllers should have a little more torque to them. They seem to slide a lot.
Pretty cool though.
- Rabbidfan236
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- Sebastian Lawe
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I have a student license. Its limited to educational projects and such but comes with pro deployment for every platform. When the time comes to make money off of my project, I will upgrade my license. Like your license though, I get Unity 5.x Pro when it comes out.zardini001 wrote:What version of Pro do you have? Because seriously, $110 for Unity Pro is f***ing cheap!
I got Unity Pro 5.x (when it comes out) for $750.
Also some tips for improvement:
- When dealing with advanced animations like that sidekick you have in there, you really should use a Animation Controller (if you haven't already). As the sidekick animation plays you slow down the character controller to sync the player movement with the animations, so it looks more realistic.
- Dat terrain doh.
- The character controllers should have a little more torque to them. They seem to slide a lot.
Pretty cool though.
I've since done a ton of tweaking to character movements. Nothing too interesting until halfway through the video.
[media=youtube]C_WfDG882x0[/media]