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New Content For Atmosphir
- dms
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New Content For Atmosphir
I think that Atmosphir can use some new blocks and objects.
for example:
New Castle Set that is not a Sand Castle
There are also some objects that would be good to have that are not there: like
Urban lights, light fixtures and light posts.(that are actual light sources)
There are cool pastry blocks that could be expanded into other types of blocks; like interactive, falling, moving and so on.
Tables and chairs... cage needs a metal bar door that is a moving platform... Moat set I think is missing an outside corner piece.
I can build and texture all of the above if I work with a developer to add it to the game.
We can also make a list of other things that people would like to be made...
Cheers
for example:
New Castle Set that is not a Sand Castle
There are also some objects that would be good to have that are not there: like
Urban lights, light fixtures and light posts.(that are actual light sources)
There are cool pastry blocks that could be expanded into other types of blocks; like interactive, falling, moving and so on.
Tables and chairs... cage needs a metal bar door that is a moving platform... Moat set I think is missing an outside corner piece.
I can build and texture all of the above if I work with a developer to add it to the game.
We can also make a list of other things that people would like to be made...
Cheers
- jr727holst
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- ThatOneFox
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jr727holst wrote:[we don't have] the unity project to make additions like this
Connormon99 wrote:MiSt is keeping all the code to itself.
All this is true.StreetLights wrote:We'd need the games source code. This ain't gonna happen.
With what we have now, the best we can do would be to get the game working 100% in the state it was when Atmosphir shut down. Without the game code we, unfortunately, can't add anything else.
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- ThatOneFox
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He "fixed" it by changing a boolean in some file somewhere that determines what IP the server connects to. Basically he just made a new server from scratch that the game could talk to. He never altered the games source code.dms wrote:How does Nin is fixing it and updating it without the source code?
How many programmers are working on this project at the moment?
Just curious
As for how many are working on it now? Probably none since voxelus is coming out and we've basically reached the limit of what we can do without the source.
Keith Keiser has a better ass than you
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- RetroBandit
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Re: New Content For Atmosphir
You could always use a packet sniffer to see what the client tries to send out during a multiplayer request to get co-op and multiplayer working.
- matthewbny
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Re: New Content For Atmosphir
hate to minimod but why do you keep on necrobumping so many threads?iam12not3man wrote:You could always use a packet sniffer to see what the client tries to send out during a multiplayer request to get co-op and multiplayer working.
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Re: New Content For Atmosphir
It's a valid question