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Atmosphir Lighting Mod
- Sebastian Lawe
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Atmosphir Lighting Mod
Hello peeps, I recently decided to check and see if the ENB Lighting mod worked with Atmosphir, and sure enough it did!
Only side effect, is that it also affects the GUI.
Will upload the mod and a pre-made config once I have things tweaked the best I can.
Only side effect, is that it also affects the GUI.
Will upload the mod and a pre-made config once I have things tweaked the best I can.
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- Member
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- Joined: October 9th, 2012, 8:08 am
Re: Atmosphir Lighting Mod
That looks amazing, I wish we can add seperate Atmosphir launcher for add-ons like this
- ThatOneFox
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Re: Atmosphir Lighting Mod
Like papaya said on discord, the shadows are nice but apart from that it just makes stuff look blurry
Keith Keiser has a better ass than you
- kroltan
- Developer
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- Joined: October 8th, 2012, 6:57 pm
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Re: Atmosphir Lighting Mod
It's being worked on!freekboy31 wrote:That looks amazing, I wish we can add seperate Atmosphir launcher for add-ons like this
First image is with ENB, second is without:
There are a couple effects here:
- A bit of tonemapping, making the colors slightly more saturated;
- Bloom on very bright areas (e.g. the sky brightness "bleeds" into whats nearby, and the torches seem more bright)
- Ambient Occlusion, which makes those passive shadows on surfaces next to others (notably, the tent and the contours of the statue)
- Sebastian Lawe
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Re: Atmosphir Lighting Mod
Its the DOF effect, which can be enabled/disabled in the config.ThatOneFox wrote:Like papaya said on discord, the shadows are nice but apart from that it just makes stuff look blurry
- Phantomboy
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Re: Atmosphir Lighting Mod
Oh, my - those really look incredibly amazing~!!
- Lysander
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Re: Atmosphir Lighting Mod
Can you please send us a link to download the mod? It looks amazing.
The spookiest loominati member of all time...
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Re: Atmosphir Lighting Mod
My favorite thing about this is how objects in the distance are blurrier; i'd never thought about it before but it makes a lot of sense looking at it. this is just wishful thinking, but if it were tweakable via its own slider in the rulebook it'd be amazeballs
- ThatOneFox
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Re: Atmosphir Lighting Mod
Unfortunately it's an external addon (it works by taking the output image of the game and working around that). If you wanted to tweak it for individual levels, you'd have to provide the download to the config file along with your level.Rattle wrote:My favorite thing about this is how objects in the distance are blurrier; i'd never thought about it before but it makes a lot of sense looking at it. this is just wishful thinking, but if it were tweakable via its own slider in the rulebook it'd be amazeballs
Keith Keiser has a better ass than you
- Entity
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Re: Atmosphir Lighting Mod
Oh, is that how it works? Just on the final image? I always assumed it worked off some sort of depth map as well
- Sebastian Lawe
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Re: Atmosphir Lighting Mod
While the ENB mod outputs over the final image, it still knows whats going on 3D wise. Depth Bias is also a feature. It can take a far away island thats covered in fog, and shade it properly regardless. After all, it proxies all the draw calls and 3D drawing the game is doing.Entity wrote:Oh, is that how it works? Just on the final image? I always assumed it worked off some sort of depth map as well
- Phantomboy
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Re: Atmosphir Lighting Mod
Sebastian, when you do end up releasing it-- maybe a tutorial on using it would be a good idea! Because, whilst I can't speak for others, it does sound a little bit technical to me
- ElectroYoshi
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Re: Atmosphir Lighting Mod
EWWWW! Whose miserable excuse of a level is THAT?!?
But in all seriousness, this looks INCREDIBLE. I know it's probably wishful thinking, but if there were some way to do lighting like this in game, that'd be so freakin' awesome.