I'll try to bring us up to speed: Sebastian Lawe was successfully able to extract Atmosphir's source code from the game's dll files, comments and all! Download it here!
Even though we have the code however, no one has been able to recompile it. According to former-Atmosphir developer Xavier (Username eXoDuS), the code is meant to be compiled with Unity.
However, Unity doesn't want to compile the code because it doesn't have Atmosphir's assets. And although every copy of Atmosphir ships with these assets in the form of .unity3d files:
Which brings us to where we are now: is there any other way we can get the code compiled? Or, is there any other way to modify the game (Hex editor, perhaps)?eXoDuS wrote: Thing with the assets is that there's no way to go back since in this case compilation doesnt just mean generating a different kind of code, it means that it grabs your source assets (3dstudio max file, photoshop textures, wav sounds, etc) and exports them for the target platform in a "quicker" data arrangement, that means it makes the final assets that the actual game will use easier and faster to load and draw. But there's no real way to go backwards, since you already discarded lots of information.
What some people have done in the past is to open the mesh objects in an asset file, and view them, but that's not much use to re-compile the project, you are losing lots of variables, script code, references, etc.