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Player Cannot Checkpoint Automatically

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freekboy31
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Joined: October 9th, 2012, 8:08 am

Player Cannot Checkpoint Automatically

Post by freekboy31 »

The player dies from hazards, and after waiting for it to respawn, the rigged player just stays there. And it has to restart manually just to checkpoint yourself in a level, please fix it. thank you.

My player can still die from falling into bottomless pit.

EDIT This affects all gameplay modes
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Phantomboy
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Post by Phantomboy »

I am confused on what you mean, are you referring to the play mode when designing? Because, any progress (ie; checkpoints, points, kills) will be cleared if you enter play mode by pressing the "Play" button. I believe, F2 will shift you in and out of play mode whilst retaining your players location, it will simply pause the game.

Also, bottomless pits are always deadly, no matter what set up you have :P I think walling off the play area from the bottom is really the only way to stop the player from being able to die from falling.
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freekboy31
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Post by freekboy31 »

I have fixed the wording, Phantomboy.
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Phantomboy
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Post by Phantomboy »

Strange, I've never actually heard of seen this - we've also never had anyone else report this. Does pressing any key cause the player to respawn?

If not, it may be a good idea to back up your levels and login information, then redownload the client - as this doesn't sound like normal behaviour of the game.
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Baufritz
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Post by Baufritz »

Phantomboy wrote:I believe, F2 will shift you in and out of play mode whilst retaining your players location, it will simply pause the game.

It'll not even pause the game for me, it just drops into design mode and the simulation keeps running...
If it's broken, fix it.
If it isn't broken, I'll soon fix that.
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Phantomboy
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Post by Phantomboy »

[quote="Baufritz"][/quote]
Right right, I forgot! If the game is already paused in playmode, everything will stay frozen. However, if you are unpaused it will keep running! I apologise for that misinformation!
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DvChayz
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Post by DvChayz »

im having the same problem, its only happened to me in design mode though, ill have to test it in regular levels.
freekboy31
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Post by freekboy31 »

Thanks for the fix, Nin
:crate: :atmobot: coming soon..... :sentrybot:
:brickblock: :brickblock: :brickblock: :monkeyblock: :brickblock: :brickblock:
:brickblock: :brickblock: :brickblock: :brickblock: :brickblock: :brickblock:

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