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Tta's Official Thread Of Wip Projects

Working on a new level? Have Tutorials to share? Post your work in progress here!
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tta
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Tta's Official Thread Of Wip Projects

Post by tta »

Every once in a while I'll update on these projects and share screenshots

today's screen:

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Phantomboy
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Post by Phantomboy »

That is actually look really really nice :D Great work so far, tta!
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TheLastLink
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Post by TheLastLink »

Wow, it looks like an actually decent level

good jub
tta
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Post by tta »

thank you, thank you

i would like to thank the academy and dongus, my designer role model
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DvChayz
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Post by DvChayz »

looks sexy, cant wait 2ply
freekboy31
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Post by freekboy31 »

It's beautiful, I expect to look pretty bad in gameplay. Please don't follow my expectation!
:crate: :atmobot: coming soon..... :sentrybot:
:brickblock: :brickblock: :brickblock: :monkeyblock: :brickblock: :brickblock:
:brickblock: :brickblock: :brickblock: :brickblock: :brickblock: :brickblock:

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tta
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Post by tta »

freekboy31 wrote:It's beautiful, I expect to look pretty bad in gameplay. Please don't follow my expectation!
I'm going to be letting a few people playtest it (particularly tll and streetlights) and tell me what needs to be taken out and what should be replaced, etc. I want it to have a consistent style without it being dull or uninteresting, and that's why I'm worried about the layouts of some of the platforming/hopping-from-block-to-block sections and how they interfere with the flow of the level. Anyways:
FUN FACT OF THE DAY: the entire level is flipped upside-down as seen in the pictures. This is so that the skybox is viewed upside-down. This creates a nice effect on the feel of the level in my opinion, you'll see it when you play it another fun fact: weak legs ep 2 is going to come out before this, and im not even done with that :)
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DvChayz
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Post by DvChayz »

why cant i test it , i thought we had something tta
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TheLastLink
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Post by TheLastLink »

>tta considers me more trustworthy than dvchayz
all is right with the world

i look forward to playtesting this

if this level has low jump i am coming for your family tta
tta
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Post by tta »

It has low-moderate jump, gravity is regular/a bit heavier, you collect jump powerups along the way
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TheLastLink
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Post by TheLastLink »

alright

how much of the level would you say you have done?
tta
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Post by tta »

idk, i never have outlines of these things, i just start designing based on an idea that i have and stop when i feel theres nothing more i can add

i do know that the final result is probably going to be much more expansive, and that the level's capacity in it's current state (<25%) allows alot more room for adding on to it
tta
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Post by tta »

FUN FACT OF THE BAY: The areas in which you would expect to find enemies have musical triggers, as in, when you enter the area, combat music will play. If you leave the area without defeating the enemies, the regular music will resume. If you defeat the enemies, then the combat music will no longer play in that area.
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TheLastLink
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Post by TheLastLink »

revolutionary
tta
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Post by tta »

thank you, i try
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