The forum has been archived
While the forum may not be active, the community still lives on Discord! Click here to join us.
While the forum may not be active, the community still lives on Discord! Click here to join us.
Who Want To Create Levels With Focus On Virtual Reality?.
- MREPETTO
- Member
- Posts: 21
- Joined: November 12th, 2014, 9:33 pm
Who Want To Create Levels With Focus On Virtual Reality?.
Hey guys!
We are approaching our first milestone with Voxelus, that is: having a Unity 4.6 release version of the good'ol Atmosphir working. Its completely stand alone and has quite some errors in the character animations due to the newer mechanim features of Unity 4.6 and the lack of compatibility of the previous Atmosphir. We will try to fix as many as possible but we lost a lot of source material or its broken so it might not be possible.
So what do we need. Good levels and content for the new version, hey the old levels might work but they need to be in Draft mode since we don't have a server now and the new server will not support current map format (because it will be different as in supporting procedural never ending terrain with biomes )
So if any of you are interested in bringing old levels into this new project, they will be showcased in VR and used as demo and testing while we develop Voxelus. Also if you are up to building new levels with VR focus, very edgy, using moving platforms for relaxed rides, lot of stuff in the distance... VR experiences etc. Please let me know, we would love to have you helping out.
What we will give you. Early access to everything we roll out for now. Tshirts later on and when available a chance to win Oculus rifts!
Cheers,
We are approaching our first milestone with Voxelus, that is: having a Unity 4.6 release version of the good'ol Atmosphir working. Its completely stand alone and has quite some errors in the character animations due to the newer mechanim features of Unity 4.6 and the lack of compatibility of the previous Atmosphir. We will try to fix as many as possible but we lost a lot of source material or its broken so it might not be possible.
So what do we need. Good levels and content for the new version, hey the old levels might work but they need to be in Draft mode since we don't have a server now and the new server will not support current map format (because it will be different as in supporting procedural never ending terrain with biomes )
So if any of you are interested in bringing old levels into this new project, they will be showcased in VR and used as demo and testing while we develop Voxelus. Also if you are up to building new levels with VR focus, very edgy, using moving platforms for relaxed rides, lot of stuff in the distance... VR experiences etc. Please let me know, we would love to have you helping out.
What we will give you. Early access to everything we roll out for now. Tshirts later on and when available a chance to win Oculus rifts!
Cheers,
- ThatOneFox
- Moderator
- Posts: 17612
- Joined: January 20th, 2013, 5:53 pm
- Design Competitions Voted: 1
- Contact:
- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
- RetroBandit
- Member
- Posts: 159
- Joined: January 25th, 2014, 11:04 am
- Design Competitions Voted: 0
Is it too late for me to join this wagon? I would really like to know that I contributed to the development of voxelus for if much else than bragging rights. If it is okay with you can I try my hand at this. I don't have a oculus rift but my computer can run atmosphir at far render distance and have been playing atmosphir for quite a while and when I put my mind to it I can create some prety sweet lookin levels.
This brings me back to the days when I recreated the entirety of platformed world 6 by okay sameri in stratosphir from only a video. I think I did that with lindens sandcastle island too.
Yeah back to the topic I would love to be a part of this.
This brings me back to the days when I recreated the entirety of platformed world 6 by okay sameri in stratosphir from only a video. I think I did that with lindens sandcastle island too.
Yeah back to the topic I would love to be a part of this.
I think I am flying?
- matthewbny
- Member
- Posts: 88
- Joined: June 7th, 2013, 5:37 pm
- Design Competitions Voted: 1
I am in, able to design quest and adventure levels but I can also do scary levels.MREPETTO wrote:(because it will be different as in supporting procedural never ending terrain with biomes )
Also suggesting you go to kickstarter.com and showcase your project to get some funding. It works like this, and you can give away Oculus Rifts as prizes to people who donate over a certain amount.
However I highly suggest being able to play without the Oculus Rifts. It would severely limit the audience it could reach. See the potential that Project Spark, Minecraft and the Little Big Planet franchise have garnered. Imagine how exponentially that audience would shrink if they have to buy a piece of equipment to play it. Also, I highly suggest some sort of offline capability, like a built in campaign, just in case someone doesn't have working internet.
Don't you just hate when someone cuts you off in the middle of a sente
- totaldile
- Member
- Posts: 236
- Joined: March 8th, 2013, 8:02 pm
I was always better with the visuals side, which I imagine would translate well here, so if you need any extra help I'm definitely available. To make things better, I'm on break until the end of January, so I've got all the free time in the world.
I'm not sure about scary levels, but I think I could do well in dystopian, foresty, mountainy etc levels. I'm also good with the smaller details, so hopefully that'd be useful ^-^;;.
I'm not sure about scary levels, but I think I could do well in dystopian, foresty, mountainy etc levels. I'm also good with the smaller details, so hopefully that'd be useful ^-^;;.
- Toa Lapaka
- Member
- Posts: 43
- Joined: November 15th, 2012, 8:57 pm
- ThatOneFox
- Moderator
- Posts: 17612
- Joined: January 20th, 2013, 5:53 pm
- Design Competitions Voted: 1
- Contact:
- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
I don't know, whilst I can entirely understand from a designing perspective -- especially when atempting to use particularly capacity costly prop. However, I think from a technical side it kind of needs to exist to protect the game from being pushed to the point of crashing in design mode or people uploading ridiculously packed levels to the browser (or its descendent in the new game)
- ThatOneFox
- Moderator
- Posts: 17612
- Joined: January 20th, 2013, 5:53 pm
- Design Competitions Voted: 1
- Contact:
- Baufritz
- Well-Known Member
- Posts: 1297
- Joined: October 10th, 2012, 9:36 am
- Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
- Design Competitions Voted: 2
- Contact:
Phantomboy wrote:I don't know, whilst I can entirely understand from a designing perspective -- especially when atempting to use particularly capacity costly prop. However, I think from a technical side it kind of needs to exist to protect the game from being pushed to the point of crashing in design mode or people uploading ridiculously packed levels to the browser (or its descendent in the new game)
This.StreetLights wrote:Computers have moved on since 2011 when atmosphir was active.
Also, I think if the designer tests his level thoroughly, he/she will notice if the level's too much for Atmosphir to handle.
My levels usually take up about 30 to 50% of the capacity bar, so I won't complain though
If it's broken, fix it.
If it isn't broken, I'll soon fix that.
If it isn't broken, I'll soon fix that.
- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
Perhaps so, and I don't mean to spin things off topic here, speaking hypothetically of how the finished project will behave. Maybe you are both right and the concept of a capacity bar will be removed all together, perhaps it will be rebalanced -- who knows yet
Regardless, I do look forward to what specific, game creation situations can exist around virtual reality
Regardless, I do look forward to what specific, game creation situations can exist around virtual reality
- nonic5
- Member
- Posts: 393
- Joined: October 7th, 2012, 5:58 pm
Instead of a capacity bar, just have a capacity level. So, instead of limiting how much we can but, it just puts how much we can have on a scale. So a level might have a Capacity level of 150%, and you can determine whether or not your computer can handle such a thing.
There is a capacity bar for a reason, and even with our newer computers, we still need a way to know if something is just too much.
There is a capacity bar for a reason, and even with our newer computers, we still need a way to know if something is just too much.