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Dev Build Coming Out On Friday!

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MREPETTO
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Dev Build Coming Out On Friday!

Post by MREPETTO »

Hey Guys,

As promised, I will be sharing with this community an internal dev build that we feel comfortable enough to share. This will happen on friday. It contains bugs and know issues but if you want to compile and report stuff you've find lets do that on a forum thread, I will then grab those and add them to our ticketing system.

If you want to submit requests, improvements and nice things to have, do so on another thread so we can separate bugs from new tasks.

The builder pretty much works like the Atmosphir builder but it has a lot of things that are handled differently, its done from scratch so things look similar but they are in fact different.

There are a lot of things that hasn't been re written yet, so they will be missing things.

The object placement works 2 ways, one with the standard grid and Atmosphir like placement and then you can turn that off and have complete free placement with intellisnapping. Also you can then select any placed block and move it freely by the pixel, now the move gizmo is only activated but the scale and rotate gizmo are coming. So you could place anything and then fine tune it to the pixel.. I particularly love this tool and it will enable things that were virtually impossible before.

For now, just start point and finish point are enable as game conditionals, we are working on the triggers that will enable more complex game mechanics.

Consider the upcoming build an early alpha.

Cheers,
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ThatOneFox
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Post by ThatOneFox »

Looking forward to testing it out :D
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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Phantomboy
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Post by Phantomboy »

Can't wait! :D
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ElectroYoshi
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Post by ElectroYoshi »

Great news Martin! This is getting to be quite exciting!
I need a shot again, that sweet adrenaline.
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Epowerj
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Post by Epowerj »

Looks like this was the right time for me to come back!
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boberto
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Post by boberto »

Hey Martin, I know I haven't been pretty active around here, but I'd love to test Voxelus out and help in any way I can with the development. It's awesome to see you guys have come this far!
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ThatOneFox
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Post by ThatOneFox »

MiSt time in effect once again.
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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Anuke
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Post by Anuke »

StreetLights wrote:MiSt time in effect once again.

How many hours ahead/in front are they?
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ThatOneFox
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Post by ThatOneFox »

Anuke wrote:How many hours ahead/in front are they?
MiSt is based in brazil, but they had a history of saying "friday" and really meaning "a few weeks"

(For example, the stratosphir release)
:skull: :bungee: Keith Keiser has a better ass than you :bungee: :skull:
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bionicnacho
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Post by bionicnacho »

StreetLights wrote:MiSt is based in brazil
Argentina*

Nice to see them staying true to their roots...
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Bad At Gravity
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Post by Bad At Gravity »

everyone wrote:stuff

I feel like a newbie, which I am, but still!
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░█▄▄▀ ░█▄▄█ ░█░█░█ ░█▄▄▀───
░█─░█ ░█─░█ ░█▄▀▄█ ░█─░█───
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Flameforlife
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Post by Flameforlife »

So what you're saying is we should be able to download by Christmas?
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Entity
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Post by Entity »

Flameforlife wrote:So what you're saying is we should be able to download by Christmas?
At the earliest.
:crate: :crate: :crate: :crate: :crate: :crate:
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kireocmer
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Post by kireocmer »

I am back and want to ask where I can test this?
The download link on the official site does not work for me
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Rabbidfan236
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Post by Rabbidfan236 »

kireocmer wrote:I am back and want to ask where I can test this?
The download link on the official site does not work for me

You can't, they pulled a Valve.
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Sebastian Lawe
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Post by Sebastian Lawe »

Technically, it was never stated "which" friday.
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bionicnacho
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Post by bionicnacho »

For those of you that may have missed it: Here's the thread about the beta build (with download)
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