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A Horror Game Coming Somewhere Near You

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Sebastian Lawe
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A Horror Game Coming Somewhere Near You

Post by Sebastian Lawe »

Enjoy!
[media=youtube]h8PZ6MBMyxA[/media]
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Miniike
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Post by Miniike »

still better then the interview
:pigflag: for fricking fricks sake why do i still care :pigflag:
:lock: 1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee :lock:
:bomb: you'll love it, it's a way of life :bomb:
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ElectroYoshi
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Post by ElectroYoshi »

That is really freaky... but cool too. :P

Is this your first time making a horror game?
I need a shot again, that sweet adrenaline.
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Sebastian Lawe
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Post by Sebastian Lawe »

ElectroYoshi wrote:That is really freaky... but cool too. :P

Is this your first time making a horror game?
Yup. I'll post up some more progress soon :D
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ElectroYoshi
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Post by ElectroYoshi »

Awesome!
I need a shot again, that sweet adrenaline.
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Sebastian Lawe
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Post by Sebastian Lawe »

More spooky stuff.
[media=youtube]G7GUkge65g0[/media]
[media=youtube]4frBziYf8xQ[/media]
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Entity
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Post by Entity »

Still a better love story than twilight.

EDIT:Could you explain the mechanic a little? I get the camera/monitor thing, and it looks like you can only see the bad guy through the camera? What's with the trippy vision that happens for a few seconds? Is that a button you press, or it just happens?

It looks really cool!!
:crate: :crate: :crate: :crate: :crate: :crate:
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ElectroYoshi
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Post by ElectroYoshi »

Yeah, I was wondering about that weird vision too. It seemed like it could've been part of the Atmosphir (Get it? 'Cuz you're developing this and we also developed a serv--OK, moving on) or the gameplay. It was kind of ambiguous on that front.
I need a shot again, that sweet adrenaline.
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Baufritz
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Post by Baufritz »

ElectroYoshi wrote:part of the Atmosphir (Get it? 'Cuz you're developing this and we also developed a serv--OK, moving on)
Wow.

Looks exciting, when will we be able to playtest? :3
If it's broken, fix it.
If it isn't broken, I'll soon fix that.
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ElectroYoshi
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Post by ElectroYoshi »

Baufritz wrote:Wow.

Boy, tough crowd...

I watched the video with the lamp just now, and it was interesting, but I'm not entirely sure I understand what exactly was going on. Mind enlightening me?
I need a shot again, that sweet adrenaline.
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Sebastian Lawe
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Post by Sebastian Lawe »

ElectroYoshi wrote:Boy, tough crowd...

I watched the video with the lamp just now, and it was interesting, but I'm not entirely sure I understand what exactly was going on. Mind enlightening me?
Right now, things are a mess of mechanics. So, each video displays mechanics I've completed. How they'll be used for the end result, will be an entirely different story.
Baufritz wrote:Wow.

Looks exciting, when will we be able to playtest? :3
Once I get some background lore, a few some more houses done, and a few other ghost classes programmed I'll release a test build.

Heres another video :D
[media=youtube]YMRDZ7GCZlI[/media]
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Miniike
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Post by Miniike »

you should put it on steam greenlight so Jim Sterling will talk about it
:pigflag: for fricking fricks sake why do i still care :pigflag:
:lock: 1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee :lock:
:bomb: you'll love it, it's a way of life :bomb:
Bad At Gravity
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Post by Bad At Gravity »

I don't particularly like Horror based games, but I like the atmosphere and it looks cool for people who like that sort of thing.
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Post by Sebastian Lawe »

I'm surprised this old thread has been revived. I actually ended up shelfing this project due to scope creep some months back. Turns out I need a team to actually help finish this thing. Too much to do lore wise and asset wise, and I lack the required artistic skills.

The main premise of this game was to be a paranormal investigator, with several tools to help you find out the story of an abandoned town.
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Post by Bad At Gravity »

I'm artistic.
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