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Project N.o.r Arena Shooter

Posted: September 4th, 2015, 3:27 pm
by Sebastian Lawe
I've been working on this project for about a month now, and THE CORE GAME is essentially done. From here on out, its polish, and bugfixes.

Theres no killing other players, only completing objectives. To complete these objectives, theres teleporting, EMP Grenades, Stunning, and spawning blockades.

For the past few days I've started working on a new game project.
The goal is to complete objectives before any opposing bots can (other players).
The tools? Stunning, creating blockades, and pushing back enemies with waves. Unlike conventional FPS games, there is no killing of other players. At most, an 10 second stun (which is the closest thing to respawning you'll have).

Heres some screenies.
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Download the Alpha
Split screen, Matchmaking, Custom Games, Map Selection, AI Players, etc.

Posted: September 5th, 2015, 9:50 am
by Bad At Gravity
Nice.

Posted: September 5th, 2015, 12:55 pm
by Anuke
It looks pretty cool, but I'd have to see a video to figure out how it actually works.

Posted: September 6th, 2015, 1:02 am
by Sebastian Lawe
Anuke wrote:It looks pretty cool, but I'd have to see a video to figure out how it actually works.
Heres a quick gif of the player view.
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Posted: September 6th, 2015, 9:25 am
by ThatOneFox
Some AA would be nice, but it's looking really good so far. I hope its a fast paced arena style shooter. The world needs some more arena shooters.

Posted: September 6th, 2015, 8:11 pm
by Sebastian Lawe
StreetLights wrote:Some AA would be nice, but it's looking really good so far. I hope its a fast paced arena style shooter. The world needs some more arena shooters.
Yup, I'm certainly going for fast paced arena style combat. Though, completing objectives will be the main focus.
Your tools only exist to deter the enemies from completing their objectives, and to further progress on your own objectives.

Backstory/theme will be that these matches between bots are "competetive problem solving tests" by some robotics organization. They'd never want to damage their expensive equipment.

Posted: September 7th, 2015, 9:53 am
by zardini001
Sebastian Lawe wrote:Heres a quick gif of the player view.
CPU: main 55 ms

Well now...

Posted: September 7th, 2015, 10:57 am
by Bad At Gravity
Most thought out story ever.
(Still better than Destiny though)

Posted: September 7th, 2015, 6:52 pm
by Sebastian Lawe
Connormon99 wrote:Most thought out story ever.
(Still better than Destiny though)
Yeah, just need the excuse as to why robots are even in a room together, fightning eachother.

Edit:
Added an Alpha CTF download to the thread.

Posted: September 10th, 2015, 9:01 pm
by Bad At Gravity
I can come up with story, that's the part I'm best at.

Posted: September 11th, 2015, 9:56 pm
by Sebastian Lawe
What the game looks like with darker lighting.
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Connormon99 wrote:I can come up with story, that's the part I'm best at.
If you want. Not that theres going to be a campaign though.

Posted: September 12th, 2015, 10:23 am
by Bad At Gravity
Oh.

Posted: September 16th, 2015, 2:43 am
by Sebastian Lawe
Territories is working now.
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Also, what stunning does:
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Edit:
New map and gametype, Elimination! Walls light up when players go past them, allowing you to sniff out their trails (while also leaving behind a trail yourself).
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Edit 2:
Working on menus
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Edit 3:
Working on AI
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Edit 4:
AI is done. Map selection has been added. More maps.
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Download

Posted: September 24th, 2015, 3:24 pm
by Sebastian Lawe
Friendly Bump. A ton of updates and changes have been made to this game.

Posted: September 24th, 2015, 3:41 pm
by bionicnacho
Mac ples

Posted: September 24th, 2015, 3:44 pm
by Sebastian Lawe
bionicnacho wrote:Mac ples
http://www.mediafire.com/download/c13dr ... OR.app.zip
Here you are. No auto updater for mac though.

Posted: September 24th, 2015, 4:08 pm
by bionicnacho
Sebastian Lawe wrote:http://www.mediafire.com/download/c13dr ... OR.app.zip
Here you are. No auto updater for mac though.
Small problem: It crashes on launch

Posted: September 24th, 2015, 7:59 pm
by Sebastian Lawe
bionicnacho wrote:Small problem: It crashes on launch
*sigh*

I dont have a mac to test with.

Posted: September 25th, 2015, 11:43 am
by boberto
Yeahhh the Mac version crashes instantly every time I try to open it. I'll give the Windows version a shot on my Windows partition when I get the chance.

Re: Project N.o.r Arena Shooter

Posted: September 25th, 2015, 4:50 pm
by Sebastian Lawe
boberto wrote:Yeahhh the Mac version crashes instantly every time I try to open it. I'll give the Windows version a shot on my Windows partition when I get the chance.
My only thought, is the game uses a DirectX library for controllers. Allows me to do things like rumble and such. Although, I have no clue if Mac uses or supports DirectX.