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In Sleep. A Platforming / Story Level By Iam12not3man.
- RetroBandit
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In Sleep. A Platforming / Story Level By Iam12not3man.
I just uploaded my new level called In Sleep. The story is that some one attacked you while you were in a forest and you have to wake up from your coma so you can get revenge on whoever did this.
Took about a hour to create.
you can search "In Sleep" (without the quotations) in the search bar to play it.
Please give me your thoughts and opinions so I can improve my levels in the future.
Thank you for taking the time to read this.
UPDATE: I just changed the ending of the level to not suck and to make way for more levels.
Took about a hour to create.
you can search "In Sleep" (without the quotations) in the search bar to play it.
Please give me your thoughts and opinions so I can improve my levels in the future.
Thank you for taking the time to read this.
UPDATE: I just changed the ending of the level to not suck and to make way for more levels.
I think I am flying?
- Phantomboy
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- RetroBandit
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- bionicnacho
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- Phantomboy
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You will need to upload it to a image sharing site, such as flickr - then copy the direct link, with the file extension at the end (ex: www.thewebsitecom/image/ABCIMG.png) or something like that, then click the little tree/picture icon in the tool bar, right above where you enter a reply Then enter the link.
Hopefully this helps
Hopefully this helps
- RetroBandit
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- Phantomboy
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- RetroBandit
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- Phantomboy
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Oh, all you needed to do, is click the image and get the version with the extension. The correct link would be http://i.imgur.com/jdfMzhC.png
I am going to clear this little tutorial talk, alright?
I am going to clear this little tutorial talk, alright?
- RetroBandit
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- TheLastLink
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- RetroBandit
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- Entity
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No, they're making fun of you for some reason, because the time limit in your level was 10 minutes. Don't mind them
I quite enjoyed that level though, it was a fairly quick play, pretty easy and still enjoyable. Normally I frown upon the use of the same blocks over and over, but I actually quite liked the color scheme you used of white and red. It really fit well with the level!
Can't wait to play your next installment!
I quite enjoyed that level though, it was a fairly quick play, pretty easy and still enjoyable. Normally I frown upon the use of the same blocks over and over, but I actually quite liked the color scheme you used of white and red. It really fit well with the level!
Can't wait to play your next installment!
- Baufritz
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- RetroBandit
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I did.
It is called In Dream.
In dream uses a variety of blocks and received way more attention than the last installment.
But don't worry. I am also working on a tutorial level that is inspired by the assasins creed tutorial levels. It will have a animus like style and is looking good so far
It is called In Dream.
In dream uses a variety of blocks and received way more attention than the last installment.
But don't worry. I am also working on a tutorial level that is inspired by the assasins creed tutorial levels. It will have a animus like style and is looking good so far
I think I am flying?
- DvChayz
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okay i played the level all the way through and here's my suggestions
-dont add unnecessary text like "oh good were back on track" and "i thought we were ascending" and "at least this isnt cirruscraft" unless you're trying to make the level "witty" or "funny". i think a level with a story about being in a coma would be serious, wouldn't it?
- please remove the default fog, i cannot stress ENOUGH how annoying the default fog is and how unprofessional it makes the level look
-make the time longer
-replace the vines with something that better fits the level. (unless the vines are from a memory, and if it is, mention it in the level)
-replace the moving platform(s) with moving platforms that fit the style of the level, if possible.
- "this looks like the way of this level of sleep" what does that even mean
-dont add unnecessary text like "oh good were back on track" and "i thought we were ascending" and "at least this isnt cirruscraft" unless you're trying to make the level "witty" or "funny". i think a level with a story about being in a coma would be serious, wouldn't it?
- please remove the default fog, i cannot stress ENOUGH how annoying the default fog is and how unprofessional it makes the level look
-make the time longer
-replace the vines with something that better fits the level. (unless the vines are from a memory, and if it is, mention it in the level)
-replace the moving platform(s) with moving platforms that fit the style of the level, if possible.
- "this looks like the way of this level of sleep" what does that even mean
- RetroBandit
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- SirWrek
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This one actually wasn't too bad, and I'm glad you took notice of some of the suggestions for change as well!
I'll have to play again.
I'll have to play again.
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.