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Lotw 6/8/14 (or 8/6/14 For The Brits) - The 20 Minute Level By Plainwrek
- ThatOneFox
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Lotw 6/8/14 (or 8/6/14 For The Brits) - The 20 Minute Level By Plainwrek
Short review for a pretty short level, but then again a level doesn't need to be long or massively detailed to still be a fun experience.
This is a level that will take multiple tries to complete, as you only have a maximum of 40 seconds to complete it, and in this time you need to figure out what to do, and where to go first. It is an extremely compact level, yet plainwrek still manages to find ways to throw you off to make you lose time. The only real minus of the level is that the ledge-hanging can be a bit finicky, but if you're used to ledge-hanging in levels then you should be okay.
The level is pretty competitive and should be great for speedrunners! See if you can beat your best time each time! It gets pretty difficult after a while.
This level is just proof that levels don't necessarily need to be overly detailed and have a long playtime to be fun and challenging, and that's why its the LOTW this time.
(Also fun challenge for you, see if you can beat it WITHOUT the time powerup.)
Keith Keiser has a better ass than you
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- Baufritz
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- SirWrek
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It's only about 10x10x10 or so, and a lot of that was copy and paste. I really did make it in twenty minutes. About 13.5 to build and the rest to playtest the jumps and time limit haha. It's a simple level in concept and therefore a simple level in build as well. :3Baufritz wrote:This.
If you want to see a more thought out level approach, try the 1-Hour level I created. 40 minutes design, 20 minutes playtesting for that one. I'm actually currently working on a 2-hour level as well currently.
I've been around since 2008. And I'm old. Yay. Pretty sure I notched a fair amount of LOTD/XPs but somehow always like my underrated levels more. Go figure. My best design days are behind me, but I'll try to not be too shabby.
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