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ThatOneFox
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Posts: 17612 Joined: January 20th, 2013, 5:53 pm
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papaya
Member
Posts: 938 Joined: October 9th, 2012, 3:03 pm
Design Competitions Voted: 1
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by papaya » July 14th, 2014, 1:54 pm
wow so lifelike its like im actually there
Entity
Editorial Staff
Posts: 3097 Joined: November 29th, 2012, 9:41 pm
Design Competitions Voted: 1
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by Entity » July 14th, 2014, 2:43 pm
How long have you been using Cinema4D?
ThatOneFox
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by ThatOneFox » July 14th, 2014, 2:46 pm
Entity wrote: How long have you been using Cinema4D?
3 months, if that.
Keith Keiser has a better ass than you
Entity
Editorial Staff
Posts: 3097 Joined: November 29th, 2012, 9:41 pm
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by Entity » July 14th, 2014, 5:58 pm
Wow, not bad. Did you model them as well?
ThatOneFox
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Posts: 17612 Joined: January 20th, 2013, 5:53 pm
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by ThatOneFox » July 14th, 2014, 6:32 pm
Entity wrote: Wow, not bad. Did you model them as well?
Woah calm down now, I'm not THAT good. The arcade I did modify tho.
Keith Keiser has a better ass than you
Entity
Editorial Staff
Posts: 3097 Joined: November 29th, 2012, 9:41 pm
Design Competitions Voted: 1
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by Entity » July 14th, 2014, 10:58 pm
StreetLights wrote: Woah calm down now, I'm not THAT good. The arcade I did modify tho.
Okay I was gonna say xD
Still, they look really good :9
ThatOneFox
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by ThatOneFox » September 4th, 2014, 12:42 pm
So for our media coursework this year we have to do a series of linked productions. I have chosen to do movie trailers. One of these will be a trailer for a fake "Five Nights at Freddy's" movie. I've re-designed the in-game office to suit my needs.
More to come soon :3
Keith Keiser has a better ass than you
Phantomboy
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Posts: 5417 Joined: October 9th, 2012, 11:04 am
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by Phantomboy » September 4th, 2014, 2:01 pm
Oh, that is very very cool
I look forward to seeing more!
ThatOneFox
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Posts: 17612 Joined: January 20th, 2013, 5:53 pm
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Phantomboy
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Posts: 5417 Joined: October 9th, 2012, 11:04 am
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by Phantomboy » September 18th, 2014, 3:47 pm
Are you able to simulate physics to sort of layer all the coins down or do you have to position them individually?
ThatOneFox
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by ThatOneFox » September 18th, 2014, 3:50 pm
Phantomboy wrote: Are you able to simulate physics to sort of layer all the coins down or do you have to position them individually?
They are all physics objects, and I could simply press play and have them all fall from the sky.
Keith Keiser has a better ass than you
Phantomboy
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Posts: 5417 Joined: October 9th, 2012, 11:04 am
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by Phantomboy » September 18th, 2014, 7:02 pm
Ah, I understand! I heard that is how Disney simulates messy rooms. They essentially position all the objects above the empty area, then apply gravity and let them drop into place