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Things Are Slowing Down...?
- ThatOneFox
- Moderator
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- Joined: January 20th, 2013, 5:53 pm
- Design Competitions Voted: 1
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- ElectroYoshi
- Well-Known Member
- Posts: 11061
- Joined: October 18th, 2012, 8:27 pm
- Design Competitions Voted: 1
- Miniike
- Well-Known Member
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- Joined: November 1st, 2012, 12:03 pm
- Location: my beautiful house with my beautiful wife
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dont mention those two in the same sentence pleaseUC101 wrote:maybe the yogscast. or markiplier?
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- SirWrek
- Editorial Staff
- Posts: 771
- Joined: October 7th, 2012, 7:54 pm
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- Baufritz
- Well-Known Member
- Posts: 1297
- Joined: October 10th, 2012, 9:36 am
- Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
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- Rabbidfan236
- Well-Known Member
- Posts: 1084
- Joined: February 28th, 2013, 9:55 pm
- Design Competitions Voted: 1
Not sure what your definition of around is, but yes.Baufritz wrote:Is X still around?
- Miniike
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- Location: my beautiful house with my beautiful wife
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Yes, though he doesn't get nearly as much traffic.Baufritz wrote:Is X still around?
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- ThatOneFox
- Moderator
- Posts: 17612
- Joined: January 20th, 2013, 5:53 pm
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tbh its not just his fans just most of the youtube community. I mean even if we had the info plain as day there'd still be loads of threads saying "WHY DOESN'T MULTIPLAYER WORK" and "HOW DO I MAKE AN ACCOUNT".papaya wrote:why not? they're the perfect demographic for this kind of game. Casual, between the ages of 12-15, willing to talk a lot and play a lot, common interest...
Keith Keiser has a better ass than you
- Entity
- Editorial Staff
- Posts: 3097
- Joined: November 29th, 2012, 9:41 pm
- Design Competitions Voted: 1
- Miniike
- Well-Known Member
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- Joined: November 1st, 2012, 12:03 pm
- Location: my beautiful house with my beautiful wife
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That was amazingEntity wrote:Remember what happened the first time X got on atmosphir? He made a terrible looking level, and then made a video about it and so all his viewers though that was an example of a great level and hated the good designers (like frodo and munchy) for posting about why it sucked.
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- ElectroYoshi
- Well-Known Member
- Posts: 11061
- Joined: October 18th, 2012, 8:27 pm
- Design Competitions Voted: 1
Oh God yes, YouTube should be avoided for advertising purposes by any means necessary. That would run way too much risk of getting swarmed by jerks. Besides, YouTube is about videos in general and not just gaming videos, so it's probably too broad of a website to be the best choice either way.
I need a shot again, that sweet adrenaline.
- papaya
- Member
- Posts: 938
- Joined: October 9th, 2012, 3:03 pm
- Design Competitions Voted: 1
yeah lets ignore the fact that the vast majority of atmosphir users originally found out about the game from two youtubers, chris pirillo and X
do you want more users or not? You can't say "yeah I want more users but I don't want users who also like x y and z". We aren't able to be picky with who our new audience is.
do you want more users or not? You can't say "yeah I want more users but I don't want users who also like x y and z". We aren't able to be picky with who our new audience is.
- ElectroYoshi
- Well-Known Member
- Posts: 11061
- Joined: October 18th, 2012, 8:27 pm
- Design Competitions Voted: 1
And I suppose we should ALSO ignore the extremely negative side effects in spite of the fact that nobody wants and them and most people would be turned off by them. Yeah, good call!papaya wrote:yeah lets ignore the fact that the vast majority of atmosphir users originally found out about the game from two youtubers, chris pirillo and X
do you want more users or not? You can't say "yeah I want more users but I don't want users who also like x y and z". We aren't able to be picky with who our new audience is.
StreetLights wrote:tbh its not just his fans just most of the youtube community. I mean even if we had the info plain as day there'd still be loads of threads saying "WHY DOESN'T MULTIPLAYER WORK" and "HOW DO I MAKE AN ACCOUNT".
Entity wrote:Remember what happened the first time X got on atmosphir? He made a terrible looking level, and then made a video about it and so all his viewers though that was an example of a great level and hated the good designers (like frodo and munchy) for posting about why it sucked.
I need a shot again, that sweet adrenaline.
- Rabbidfan236
- Well-Known Member
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- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
I am of the mind that garnering interest should be along side the intent to capture an audience that we feel is desirable but neither should control the other. The forum rules can be adapted and enforced to filter to those who are disrespectful or rude whilst allowing those who aren't, in. Does that make sense?
For example, if you are hiring a position. You don't stop each individual at the door, interview them and then turn them away if you think the next person might be slightly better. You allow a wide variety of people in, garner an impression of each, then compare and contrast to make your best decision. Tolling the entrance gate gives you very little perspective of all people available.
We should reach out to a variety of areas, those who are interested will stay and those who are interested, but are being rude or disruptive can be handled after we observe this behaviour, not their character in the abstract.
For example, if you are hiring a position. You don't stop each individual at the door, interview them and then turn them away if you think the next person might be slightly better. You allow a wide variety of people in, garner an impression of each, then compare and contrast to make your best decision. Tolling the entrance gate gives you very little perspective of all people available.
We should reach out to a variety of areas, those who are interested will stay and those who are interested, but are being rude or disruptive can be handled after we observe this behaviour, not their character in the abstract.