maybe the capacity bar could have indicators on when it won't run on slower computers and which cpus won't like what?nonic5 wrote:Instead of a capacity bar, just have a capacity level. So, instead of limiting how much we can but, it just puts how much we can have on a scale. So a level might have a Capacity level of 150%, and you can determine whether or not your computer can handle such a thing.
There is a capacity bar for a reason, and even with our newer computers, we still need a way to know if something is just too much.
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Who Want To Create Levels With Focus On Virtual Reality?.
- UC101
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We are anomalous.
We are region.
Forgive and forget.
Expecto patronum.
We are region.
Forgive and forget.
Expecto patronum.
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Does this offer to make levels still stand? I'll have to comb the forums here to find the build of Atmosphir to design in, as I haven't checked anything else besides this topic since coming back. It looks like you all are making awesome strides in bringing forth yet another awesome game. And I'm super excited to see what will come of it. I've been out of this community far too long, and I'm ready to hop back in and start designing anew.
- bionicnacho
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Not sure what's been done in regards to the submitted levels, however a thread was made here by another developer asking for the levels. Perhaps you should try posting your level files there.Bizzy wrote:Does this offer to make levels still stand? I'll have to comb the forums here to find the build of Atmosphir to design in, as I haven't checked anything else besides this topic since coming back. It looks like you all are making awesome strides in bringing forth yet another awesome game. And I'm super excited to see what will come of it. I've been out of this community far too long, and I'm ready to hop back in and start designing anew.
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