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[revived] Adventure Island - Create Your Own Adventure
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- Entity
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It's been a few weeks, when can I play???
The game is ready...
...almost. I've been working on it constantly since I last posted and all the gameplay and everything is working (mostly) bug free, I'm even paying for hosting and I have the server up and running. In a recent update I overhauled the web-play interface and broke some things. As soon as that's fixed, I'll set up a world for OMB!
Yes! The entire fun of the game comes from the content that people make that's so fun to play with. When I first started making the game I was thinking "hey this would be pretty cool," but when I started alpha testing with some friends it was ridiculously fun and I was (very happily) surprised.
The game is ready...
...almost. I've been working on it constantly since I last posted and all the gameplay and everything is working (mostly) bug free, I'm even paying for hosting and I have the server up and running. In a recent update I overhauled the web-play interface and broke some things. As soon as that's fixed, I'll set up a world for OMB!
Haha... good catch Those screenshots are super old and outdated anyway, and need to be replaced.Anuke wrote: I just want to point out that in the second picture, you spelled "traveled" wrong.
ZeroSwordsMaster wrote:Can't wait for some worlds to go up soon! I have a feeling that some of the scenarios in this game will be hilarious to say the least.
Yes! The entire fun of the game comes from the content that people make that's so fun to play with. When I first started making the game I was thinking "hey this would be pretty cool," but when I started alpha testing with some friends it was ridiculously fun and I was (very happily) surprised.
- bionicnacho
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- Entity
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Ok here's the skinny...
1) web player is halfway fixed, but I haven't had time to fix it because...
2) IT CRASHES LIKE EVERY DAY. I've got my friends here playing on it and they have a huge world, 150+ room world going. It's only about 300 kilobytes (and I have 500mb of server space) but there's all the dumb bugs that make it keep crashing.
I've confirmed that the download version works on Mac and PC, so I'll just disable the web player for now, but I do need to fix all the crashes
1) web player is halfway fixed, but I haven't had time to fix it because...
2) IT CRASHES LIKE EVERY DAY. I've got my friends here playing on it and they have a huge world, 150+ room world going. It's only about 300 kilobytes (and I have 500mb of server space) but there's all the dumb bugs that make it keep crashing.
I've confirmed that the download version works on Mac and PC, so I'll just disable the web player for now, but I do need to fix all the crashes
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- kellenbeck
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- Entity
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Hehe.
The game works but it's a mess. I don't think the desktop client even works. It's just a mess.
Hate to say it, but I'm going to have to rewrite the whole thing again... I learned so many things rewriting it (I've already rewritten the game 4 times lel). There are major issues with the mechanics that just ruin the fun, and I just can't provide support for the amount of people on this site to be playing it. Just too many problems....
I probably tried to hype this too much too early. Whatever. The next time I post here will be with download links (besides just answer questions and stuff).
The new iteration will be written in javascript (using nodejs and electron/nwjs). I've already done a ton of experimentation with node and socketio and I'm confident this is the technology it needs. The game will be faster and just make so much more sense. Also the browser client and the desktop client will use the exact same code, so fixing bugs will be a hecka lot easier.
But... I'm in school, I have a job (maybe a full time job soon) and I have a few other big projects I'm working on... so I don't know how soon it will be. I have not given up on it yet though, it will be finished!
The game works but it's a mess. I don't think the desktop client even works. It's just a mess.
Hate to say it, but I'm going to have to rewrite the whole thing again... I learned so many things rewriting it (I've already rewritten the game 4 times lel). There are major issues with the mechanics that just ruin the fun, and I just can't provide support for the amount of people on this site to be playing it. Just too many problems....
I probably tried to hype this too much too early. Whatever. The next time I post here will be with download links (besides just answer questions and stuff).
The new iteration will be written in javascript (using nodejs and electron/nwjs). I've already done a ton of experimentation with node and socketio and I'm confident this is the technology it needs. The game will be faster and just make so much more sense. Also the browser client and the desktop client will use the exact same code, so fixing bugs will be a hecka lot easier.
But... I'm in school, I have a job (maybe a full time job soon) and I have a few other big projects I'm working on... so I don't know how soon it will be. I have not given up on it yet though, it will be finished!
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- RetroBandit
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Re: [revived] Adventure Island - Create Your Own Adventure
I just brought back a dead post.
I'm just wondering how this is going.
I'm just wondering how this is going.
- Baufritz
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Re:
Why would you make a text-based game in UnitySebastian Lawe wrote: Unity is cross platform too.
- Sebastian Lawe
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Re: Re:
Cuz cross platform compiling to all platforms. Unity aint limited to 3DBaufritz wrote:Why would you make a text-based game in UnitySebastian Lawe wrote: Unity is cross platform too.
- Baufritz
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Re: Re:
Java is cross-platform too.Sebastian Lawe wrote:Cuz cross platform compiling to all platforms. Unity aint limited to 3DBaufritz wrote:Why would you make a text-based game in UnitySebastian Lawe wrote: Unity is cross platform too.
Any web-based app is cross-platform.
Haxe is cross platform too.
C++ is cross platform too.
Unity is an engine primarily designed for games with graphics, not for console applications. Why drag along all those extra bug-tastic features if you don't need them?
- Sebastian Lawe
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Re: Re:
Java can run 3D games, web based apps can run 3D via HTML5, Haxe can use 3D too, C++ also has access to 3D stuff.Baufritz wrote:Java is cross-platform too.Sebastian Lawe wrote:Cuz cross platform compiling to all platforms. Unity aint limited to 3DBaufritz wrote:
Why would you make a text-based game in Unity
Any web-based app is cross-platform.
Haxe is cross platform too.
C++ is cross platform too.
Unity is an engine primarily designed for games with graphics, not for console applications. Why drag along all those extra bug-tastic features if you don't need them?
I dont see the point being made, other than everything listed, including Unity is cross platform and just as viable.
A feature only becomes a liability if you decide to actually use it.
All you need is a text box to display messages, and a text box to enter messages with. Something each option has support for.
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revived Adventure Island Create Your Own Adventure
Gonna pick Oneiric back up in the new year, and make a stab st rhe autobio ive been writing for a bit too? Ye ye
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1fatp8uh3k5159596
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Ford Mustang 2019 Blue 2.3L
Ford Mustang 2019 Blue 2.3L vin: 1FATP8UH3K5159596
Lot sold for 20900
Auction: I buy fast
Lot number: 28658375
Date of sale: 12.05.2019
Year: 2019
VIN: 1FATP8UH3K5159596
Condition: Run and Drive
Engine: 2.3L I4 N
Mileage: 827 miles (Actual)
Seller: Avis Budget Group
Documents: CLEAR (Florida)
Location: Orlando (FL)
Estimated Retail Value:
Transmission: Automatic
Body color: Blue
Drive: Rear Wheel Drive
Fuel: Gasoline
Keys: Present
Notes: Not specified
CNBC | Mack Hogan
The engine and transmission carry over from 2018. We’re normally a fan of updates, but the GT350 powertrain may just be the best engine-transmission combination on sale.
Mack Hogan
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Source: Ford Motor Co.
Ford Mustang 2019 Blue 2.3L
Ford Mustang 2019 Blue 2.3L
Ford Mustang 2019 Blue 2.3L
Ford Mustang 2019 Blue 2.3L
Ford Mustang 2019 Blue 2.3L
1fatp8uh3k5159596
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1FATP8UH3K5159596 Ford Mustang 2019 Blue 2.3L
Ford Mustang 2019 Blue 2.3L vin: 1FATP8UH3K5159596
Lot sold for 20900
Auction: I buy fast
Lot number: 28658375
Date of sale: 12.05.2019
Year: 2019
VIN: 1FATP8UH3K5159596
Condition: Run and Drive
Engine: 2.3L I4 N
Mileage: 827 miles (Actual)
Seller: Avis Budget Group
Documents: CLEAR (Florida)
Location: Orlando (FL)
Estimated Retail Value:
Transmission: Automatic
Body color: Blue
Drive: Rear Wheel Drive
Fuel: Gasoline
Keys: Present
Notes: Not specified
We’ve long heard about the GT350 and its magnificent engine. After finally getting some seat time, it’s clear that the Shelby lives up to the hype. Sure, it’s effortlessly fast and a bargain, but the screaming motor and stellar exhaust note is what makes this one of the most special cars on sale.
Source: Ford Motor Co.
Ford Shelby Mustang G350
And though it has the amenities for street driving, the adaptive dampers can’t hide that this Mustang was built to go fast. It’s stiff over bumps and the tramlining can make it more work to drive than your average car.
It received updates to make it even quicker for 2019
1FATP8UH3K5159596
1FATP8UH3K5159596 Ford Mustang 2019 Blue 2.3L
1FATP8UH3K5159596 Ford Mustang 2019 Blue 2.3L
1FATP8UH3K5159596 Ford Mustang 2019 Blue 2.3L
1FATP8UH3K5159596 Ford Mustang 2019 Blue 2.3L
1FATP8UH3K5159596 Ford Mustang 2019 Blue 2.3L
1fatp8uh3k5159596