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New Atmosphir Hints and Links?
- Htenneb
- Member
- Posts: 52
- Joined: December 12th, 2013, 8:04 pm
New Atmosphir Hints and Links?
The Atmosphir hints we have already are okay, but they're a bit lame.
After all it's just the same thing i.e Did you know Atmosphir is hosted by ONEMOREBLOCK... Come join us at [URL HERE] or something else about how the character store is working.
Might be weird but I think we should all submit our own hints or trivia... I remember one of the hints being that "If you have shadows enabled, You can use your player's shadow to figure out where you are going to land.
So about the submitting part, I think should all submit trivia or anything else and the best ones get added, chosen by a poll vote.
*Also some people don't have SSDs that load up the game in micro seconds. These hints will show up when players are joining servers or any other loading screens for the game.
Now onto the links.
Say for example I forgot my Atmo password, and I want to get it back. Most new players would just press the "Forgot Password" link, which in turn leads them to the dead old Atmosphir website.
At least lead them to a FAQ, and in design mode there is a link in the bottom right corner (only if the "help" bar s pulled up with all the key combinations and instructions on how to use design mode) that says "http://atmosphir.com" which in turn leads to a dead site as well. These are small trivial things, but they way things are going for Atmosphir right now, and how the major parts like multiplayer and character store as well as numerous others are fixed, then it makes sense to look at the small things too.
Thank you!
After all it's just the same thing i.e Did you know Atmosphir is hosted by ONEMOREBLOCK... Come join us at [URL HERE] or something else about how the character store is working.
Might be weird but I think we should all submit our own hints or trivia... I remember one of the hints being that "If you have shadows enabled, You can use your player's shadow to figure out where you are going to land.
So about the submitting part, I think should all submit trivia or anything else and the best ones get added, chosen by a poll vote.
*Also some people don't have SSDs that load up the game in micro seconds. These hints will show up when players are joining servers or any other loading screens for the game.
Now onto the links.
Say for example I forgot my Atmo password, and I want to get it back. Most new players would just press the "Forgot Password" link, which in turn leads them to the dead old Atmosphir website.
At least lead them to a FAQ, and in design mode there is a link in the bottom right corner (only if the "help" bar s pulled up with all the key combinations and instructions on how to use design mode) that says "http://atmosphir.com" which in turn leads to a dead site as well. These are small trivial things, but they way things are going for Atmosphir right now, and how the major parts like multiplayer and character store as well as numerous others are fixed, then it makes sense to look at the small things too.
Thank you!
- bionicnacho
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- Doctor Pie
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- Joined: January 18th, 2016, 11:10 am
- Location: Uh... A chair. At a desk.
- Design Competitions Voted: 2
Re: New Atmosphir Hints and Links?
"Sometimes, you have to think outside the box for some puzzles. Maybe a trap isn't all that it seems..."
"Points aren't everything! The amount of points or treasures you get on XP and LOTD levels don't change the amount of Atmos you get from completing them!"
"Need some money to get that laser rifle? Play XP and LOTD levels to gain Atmos, Cirrus's main currency!"
(should be changed after said thing is modified) "Just as a reminder, Stratos aren't working - Yet! Wait a while, maybe we'll add them back and allow you to buy those special abilities!"
"Don't forget about our community forums and Discord channel! (insert link)"
"Points aren't everything! The amount of points or treasures you get on XP and LOTD levels don't change the amount of Atmos you get from completing them!"
"Need some money to get that laser rifle? Play XP and LOTD levels to gain Atmos, Cirrus's main currency!"
(should be changed after said thing is modified) "Just as a reminder, Stratos aren't working - Yet! Wait a while, maybe we'll add them back and allow you to buy those special abilities!"
"Don't forget about our community forums and Discord channel! (insert link)"
- Htenneb
- Member
- Posts: 52
- Joined: December 12th, 2013, 8:04 pm
Re: New Atmosphir Hints and Links?
"[insert hint here]"
"If you're new here and haven't quite understood you're way around, go to the level browser and select the Tutorials category; from there you can get a basic understanding."
"If you think the level you created should be a [LOTD] then shoot us an e-mail at ([email protected])."
"Did you know that...(various trivia)"
"If you're new here and haven't quite understood you're way around, go to the level browser and select the Tutorials category; from there you can get a basic understanding."
"If you think the level you created should be a [LOTD] then shoot us an e-mail at ([email protected])."
"Did you know that...(various trivia)"
Last edited by Htenneb on June 25th, 2016, 11:17 am, edited 1 time in total.
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- Joined: June 28th, 2015, 6:41 pm
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Re: New Atmosphir Hints and Links?
"Don't die."
- Omnoman
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- Joined: February 16th, 2016, 2:40 pm
Re: New Atmosphir Hints and Links?
""And it's whispered that soon, if we all call the tune
Then the piper will lead us to reason.
And a new day will dawn
For those who stand long
And the forests will echo with laughter."
-Led Zeppelin"
edit: https://en.wikipedia.org/wiki/ZZT what is I'm refrencing
and also Stairway to Heaven
Then the piper will lead us to reason.
And a new day will dawn
For those who stand long
And the forests will echo with laughter."
-Led Zeppelin"
edit: https://en.wikipedia.org/wiki/ZZT what is I'm refrencing
and also Stairway to Heaven
This is stupid.
- Miniike
- Well-Known Member
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Re: New Atmosphir Hints and Links?
thank you for clarifying that you were quoting one of the most famous songs of all timeOmnoman wrote:""And it's whispered that soon, if we all call the tune
Then the piper will lead us to reason.
And a new day will dawn
For those who stand long
And the forests will echo with laughter."
-Led Zeppelin"
edit: https://en.wikipedia.org/wiki/ZZT what is I'm refrencing
and also Stairway to Heaven
my middle school led zeppelin phase that never happened is thankful
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- Htenneb
- Member
- Posts: 52
- Joined: December 12th, 2013, 8:04 pm
Re: New Atmosphir Hints and Links?
Quick question... who'd going to add these to the game, is it Nacho or Streets?
EDIT: Nacho is going to pick the best ones when we have enough, so keep submitting
EDIT: Nacho is going to pick the best ones when we have enough, so keep submitting
- bionicnacho
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Re: New Atmosphir Hints and Links?
Alright, I've added some of them. Keep suggesting!
We need more trivia / tips
We need more trivia / tips
-
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Re: New Atmosphir Hints and Links?
"You can also jump on enemies"
-
- Member
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Re: New Atmosphir Hints and Links?
I have two:
"Some Mukas can block frontal assaults. Forget chivalry for maximum damage."
and
"Good levels have varied everything - try to do the same!"
"Some Mukas can block frontal assaults. Forget chivalry for maximum damage."
and
"Good levels have varied everything - try to do the same!"
Back... after forever.
- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
Re: New Atmosphir Hints and Links?
I had an outlandish thought, we could hunt through older videos of the loading screen and write down some of the older tips and trivia~ but I mean who would go through that amount of work?
Spoiler
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Re: New Atmosphir Hints and Links?
Dang Phantom.
- bionicnacho
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- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
Re: New Atmosphir Hints and Links?
I went through a few more videos--- not all of them necessarily apply, but I thought I'd post them here while I had them~!
Sometimes loading screens will spurt out a random secret code or message - if you see one, write it down immediately and try to get the community to figure it out in the forums!
Design Tip #24: For music and skyboxes, if you press the "pick area" button you can pinpoint an area where battle music plays or the sky turns red.
Design Tip #26: Save often. We're still in beta and you never know when something might go wrong.
Play Tip #18: Press O or I to zoom the camera in or out while playing, or use the mouse scrollwheel.
Got an idea for a new block, enemy, or character item? Tell us in the ideas forum! We're always listening...
Play Tip #30: Cooperative levels do not count towards leaderboard scores. If you want to place, you'll have to play solo.
Design Tip #17: Think about making your gravity shifters respawn, or players might get stuck in the wrong dimension!
Play Tip #29: If you shoot right at the seams, sometimes you can blow up multiple breakable blocks at the same time.
Think you're a great designer? Prove it - see the competition section in the forums for the official design challenges!
Design Tip #22: When making cooperative levels, think about separating players to take on different tasks. Triggering moving platforms is a great way for one player to help another make a bridge or staircase.
Design Tip #16: Make a series of levels - if a player likes one, they're bound to try others too.
Trivia #1: Atmosphir was first announced at the TechCrunch50 conference in San Francisco on September 10, 2008.
Play Tip #17: If a moving platform is blinking, touch it or it will respawn back to its starting position.
Sometimes loading screens will spurt out a random secret code or message - if you see one, write it down immediately and try to get the community to figure it out in the forums!
Design Tip #24: For music and skyboxes, if you press the "pick area" button you can pinpoint an area where battle music plays or the sky turns red.
Design Tip #26: Save often. We're still in beta and you never know when something might go wrong.
Play Tip #18: Press O or I to zoom the camera in or out while playing, or use the mouse scrollwheel.
Got an idea for a new block, enemy, or character item? Tell us in the ideas forum! We're always listening...
Play Tip #30: Cooperative levels do not count towards leaderboard scores. If you want to place, you'll have to play solo.
Design Tip #17: Think about making your gravity shifters respawn, or players might get stuck in the wrong dimension!
Play Tip #29: If you shoot right at the seams, sometimes you can blow up multiple breakable blocks at the same time.
Think you're a great designer? Prove it - see the competition section in the forums for the official design challenges!
Design Tip #22: When making cooperative levels, think about separating players to take on different tasks. Triggering moving platforms is a great way for one player to help another make a bridge or staircase.
Design Tip #16: Make a series of levels - if a player likes one, they're bound to try others too.
Trivia #1: Atmosphir was first announced at the TechCrunch50 conference in San Francisco on September 10, 2008.
Play Tip #17: If a moving platform is blinking, touch it or it will respawn back to its starting position.
- bionicnacho
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