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Anyone Spoken To Mist Devs After Atmo Died?

General discussion about Atmosphir.
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bionicnacho
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Post by bionicnacho »

Entity wrote:I know a few people who do have interest... *cough* scroll up
Wha-? I read everything from my last message to that one and I don't...
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kroltan
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Post by kroltan »

bionicnacho wrote:Wha-? I read everything from my last message to that one and I don't...
You only had to scroll up one message :P

Having access to the game's files instead of that garbled super-compiler-optimized decoded code would speed up server development. A lot.
Nin would also be particularly interested by this advantage, I believe.
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Entity
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Post by Entity »

kroltan wrote:You only had to scroll up one message :P

Having access to the game's files instead of that garbled super-compiler-optimized decoded code would speed up server development. A lot.
Nin would also be particularly interested by this advantage, I believe.
Yeah, big time. All the actual code we're interested in is mixed in with a ton of autogenerated crap, so we have to filter through to find the juicy bits.
:crate: :crate: :crate: :crate: :crate: :crate:
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bionicnacho
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Posts: 5684
Joined: October 30th, 2012, 7:11 am
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Post by bionicnacho »

kroltan wrote:You only had to scroll up one message :P

Having access to the game's files instead of that garbled super-compiler-optimized decoded code would speed up server development. A lot.
Nin would also be particularly interested by this advantage, I believe.
Ohh yeah, I thought he ment a Dev that was interested in the project. Dev meaning a past MiSt member.
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