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Atmosphir Server Dev - Updated 4/19/2014
- bionicnacho
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- Phantomboy
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- ElectroYoshi
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- Joined: October 18th, 2012, 8:27 pm
- Design Competitions Voted: 1
- ElectroYoshi
- Well-Known Member
- Posts: 11061
- Joined: October 18th, 2012, 8:27 pm
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- ThatOneFox
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- ElectroYoshi
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StreetLights wrote:Kroltan was just talking to me about having the play button working, and have it launch you straight into the level with the new launcher they are working on.
Awesome! I was actually wondering about how that would work just a couple of days ago... That's awesome news!
I need a shot again, that sweet adrenaline.
- Swords761
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- Nin
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- RAMbyteCoder
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I have the client, i was just wondering how long it would take to get a alpha public release of the server.
also, i only wanted to have a simple release because i cant open atmosphir launcher otherwise it is offline and i can't login.
because i loved atmosphir soooo much before it shut down. and i never got a chance to post a level, or play coop or multiplayer.
it's just that i miss atmosphir the way it was soo damn much.
also, i only wanted to have a simple release because i cant open atmosphir launcher otherwise it is offline and i can't login.
because i loved atmosphir soooo much before it shut down. and i never got a chance to post a level, or play coop or multiplayer.
it's just that i miss atmosphir the way it was soo damn much.
- Lionboy
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- Joined: October 9th, 2012, 11:29 am
If only that was possible.. whenever I open Atmosphir, it brings me directly to the "choose character"-screen, with no other optionsNin wrote:You're not supposed to create a new user every time you open Atmosphir. You should be able to log into your previously created accounts just fine. Creating more is unnecessary and only serves to clutter the database.
UPDATE: I somehow fixed it. I think I checked "Remember me" on the register-profile. Oh, and don't worry- I didn't make a ton of accounts!
- Wowfunhappy
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Releasing the server code wouldn't magically make the launcher work on your computer if it doesn't already.RAMbyteCoder wrote:I have the client, i was just wondering how long it would take to get a alpha public release of the server.
also, i only wanted to have a simple release because i cant open atmosphir launcher otherwise it is offline and i can't login.
They ARE working on a custom launcher though.
- RAMbyteCoder
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- Entity
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What do you mean by "alpha public release"? The server is already up and working (with a few minor bugs). If you're using the version of the game that you already had it's not going to work, we had to make some changes to get it to connect to the new servers. If you've already downloaded the latest version from the thread, this thread shows you how to bypass the launcher.RAMbyteCoder wrote:I mean that i didnt have atmosphir when it died.
so I didn't already have the updated assets.
- UC101
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- Joined: January 15th, 2014, 10:33 pm
Hey, I just had a quick question. Are the unimplemented NPCs and Colorable monsters still in the game's code?
If they are, would it be possible to recover them and put them back into the game?
EDIT:
Oh and have you found any variables that might point to how the CO-OP/CTF mode worked?
If they are, would it be possible to recover them and put them back into the game?
EDIT:
Oh and have you found any variables that might point to how the CO-OP/CTF mode worked?
We are anomalous.
We are region.
Forgive and forget.
Expecto patronum.
We are region.
Forgive and forget.
Expecto patronum.