I'm in.Sebastian Lawe wrote:Again.
Instead of finding UGC game building platforms that die, lets team up and make our own games. We have a wide variety of talent here.
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So Gameglobe Is Dead.
- bionicnacho
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- Rabbidfan236
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There's also byond, if you're into programming.
- ThatOneFox
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- ElectroYoshi
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- Swords761
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Here's a list of other UGC games, or game creators, that was posted on the Gameglobe forums by a user shortly before Gameglobe's shutdown; thought it may be useful to live a life here.
Code Hero (learn how to make unity games while playing) http://primerlabs.com/codehero
Second Life (virtual world, may need to be 16 years old+) http://secondlife.com/
RPG Maker (Make old school RPG games) http://www.rpgmakerweb.com/
Indie Game Maker http://www.rpgmakerweb.com/products/programs/ig-maker
Game Maker http://www.yoyogames.com/gamemaker/studio
Algodoo (make physics based contraptions & games) http://www.algodoo.com/
Scratch (create/share stories, games, animations) http://scratch.mit.edu/
Stencyl (create cross platform games) http://www.stencyl.com/
Construct 2 (game maker) https://www.scirra.com/
Craft Studio (make games) http://craftstud.io/
Creatorverse (Invent Physics based things) http://www.desura.com/games/creatorverse
Patterns (physics block/shape building game) http://www.buildpatterns.com/
Track Mania 2 (build race tracks & paint cars) http://maniaplanet.com/trackmania/
Garry's Mod (Sandbox multi player game): http://store.steampowered.com/app/4000
Various creative games: Minecraft, Terraria, Spore, Starbound (not out yet), StarForge, 3079 Block Action RPG, 3089 (sequal to 3079)
More hardcore game development engines:
Unreal Developer's Kit (hardcore game development) http://www.unrealengine.com/udk/
Source SDK (Valve's Game Engine) http://source.valvesoftware.com/sourcesdk.php
Cryengine (Game development) http://cryengine.com/
Communities:
Modd DB (game modding community) http://www.moddb.com/
Desura (Indie Game Distributor, mod community) http://www.desura.com/
Steam Workshop (games that support modding) http://steamcommunity.com/workshop/
If you want to try 3D character design for renders or animations check out DAZ Studio: http://www.daz3d.com/
Code Hero (learn how to make unity games while playing) http://primerlabs.com/codehero
Second Life (virtual world, may need to be 16 years old+) http://secondlife.com/
RPG Maker (Make old school RPG games) http://www.rpgmakerweb.com/
Indie Game Maker http://www.rpgmakerweb.com/products/programs/ig-maker
Game Maker http://www.yoyogames.com/gamemaker/studio
Algodoo (make physics based contraptions & games) http://www.algodoo.com/
Scratch (create/share stories, games, animations) http://scratch.mit.edu/
Stencyl (create cross platform games) http://www.stencyl.com/
Construct 2 (game maker) https://www.scirra.com/
Craft Studio (make games) http://craftstud.io/
Creatorverse (Invent Physics based things) http://www.desura.com/games/creatorverse
Patterns (physics block/shape building game) http://www.buildpatterns.com/
Track Mania 2 (build race tracks & paint cars) http://maniaplanet.com/trackmania/
Garry's Mod (Sandbox multi player game): http://store.steampowered.com/app/4000
Various creative games: Minecraft, Terraria, Spore, Starbound (not out yet), StarForge, 3079 Block Action RPG, 3089 (sequal to 3079)
More hardcore game development engines:
Unreal Developer's Kit (hardcore game development) http://www.unrealengine.com/udk/
Source SDK (Valve's Game Engine) http://source.valvesoftware.com/sourcesdk.php
Cryengine (Game development) http://cryengine.com/
Communities:
Modd DB (game modding community) http://www.moddb.com/
Desura (Indie Game Distributor, mod community) http://www.desura.com/
Steam Workshop (games that support modding) http://steamcommunity.com/workshop/
If you want to try 3D character design for renders or animations check out DAZ Studio: http://www.daz3d.com/
- ThatOneFox
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- dms
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- Phantomboy
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Someone had brought up that site a little while back, I think it looks quite interesting. I am going to hold out to see where it gets in development, I've not seen all to much as to how the levels you create actually play, such as what gameplay elements is available to the designer. I am very open minded towards it and look forward to see what how it plays