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Scale [small14]
Posted: December 26th, 2013, 11:31 pm
by Entity
If you think it looks simple think again;
scaling these scaffoldings is going to be difficult.
Every circle button controls a moving platform.
You'll have to align the moving platforms
at just the right places in time and space
to hop to the next area.
The level has a language,
a flow.
Will you understand?
Will you have the perseverance to...
Scale?
[out now]
Posted: December 26th, 2013, 11:34 pm
by Wazi
I played it before and I liked it.
Posted: December 26th, 2013, 11:44 pm
by Entity
Also a secret easter egg:
Posted: December 26th, 2013, 11:47 pm
by krishiv768
I just reached to the platform where rotating owl is,but I couldn't jump that far
Posted: December 26th, 2013, 11:52 pm
by Entity
krishiv768 wrote:I just reached to the platform where rotating owl is,but I couldn't jump that far
There's a moving platform in the middle that you have to jump to
Posted: December 27th, 2013, 12:05 am
by krishiv768
Well,I dong know how had you created button like moving platforms,it's impossible for me,pls make a tutorial to make button moving platforms and two direction moving platforms(one which can go forward and backward)
Posted: December 27th, 2013, 12:14 am
by Entity
krishiv768 wrote:Well,I dong know how had you created button like moving platforms,it's impossible for me,pls make a tutorial to make button moving platforms and two direction moving platforms(one which can go forward and backward)
In a word: triggers!
Seriously tho, it's kinda complicated to explain, maybe someone else can try... if not, maybe I will make a video about it
I know there was one from ages ago that I think marcod made, but I can't find it anymore...
Posted: December 27th, 2013, 1:30 am
by krishiv768
Oh,I had a level which used that mechanism,thanks for help
EDIT:I figured it out,it needed two trigger items,on area condition time,two waypoints with it stops.The level is in play browser now,also it is edit unlocked
Posted: December 27th, 2013, 8:36 pm
by bionicnacho
Yeah, I played it before you made the thread. Nice job, Entity!
Posted: January 4th, 2014, 2:00 pm
by Baufritz
Awesome Level! Its design is simple, yet I had to fiddle around for a bit before being able to progress.