I haven't started working on it, and I don't know if I ever will, but I'm just kinda testing the grounds, ya know. (That thin pillar looking thing is supposed to be a door. Just bear in mind I'm a programmer, not an artist It almost definitely won't use Atmosphir resources, that's just a quick mock-up.)
There would be two main game modes:
- Voxel mode: Everything is destroyable and collectable. Every block, ever door, everything. And you can place blocks you've collected. Think terraria, with guns. Will almost always be used for making multiplayer maps.
- Adventure/Atmosphir mode: Just like the old Atmosphir we know and love You can't break anything (except breakable blocks of course). Keys unlock doors etc... etc... etc...
And since this is still just an idea, the possibilities are endless:
- I'm thinking the player might be 2 blocks tall
- Instead of three types of weapons (lasers, bombs and firearms) there would just be "weapons."
- Each weapon could possibly have it's own type of ammo (machine gun ammo, pistol ammo, bomb launcher ammo, flower blaster ammo)
- Or there could just be a "universal" ammo
- Or both
- The weapons could be unlockable as you gain XP (although we might not want to open that can of beans so,)
- All the weapons could just be available, and the level designer would decide which weapons are available.
- Classes! Could be created by level designers, or maybe the level designer just decides which of the classes are available. For single-player mode, the player could be locked into one specific class.
- Scripting!
- NPCs!
- And of course there's no reason why any all of the above couldn't be implemented in a 3D game world either (that's just beyond my skills, so I'd have to stick to the 2nd dimension )
What do you think?