Posted: June 4th, 2014, 10:56 pm
I think he's talking about the new logo.
Rebuilding Cirrus, one block at a time...
https://onemoreblock.com/forum/
Do you know how to use git/mercurial? That's what we use for version control.LoneRanger wrote:I found Stratosphir, and it does indeed seem somewhat outdated and deprecated. I'd be interested to take a look at the website (I really am clueless as to everything here, though, so I wouldn't know how to locate the Github, can you give me a link?) and perhaps make some suggestions (if it holds any value, I took two years of web design and have been working with HTML5 for a while - I also made a website [a shabby one, about a year and a half ago] for Grimind.)
He's doing it in Java?? I thought we were doing it in Unity?kroltan wrote:Entity is working on multiplayer, Nin on a decent Java launcher.
Obviously I've been slightly out of the loop a little haha, I've been on vacation a bit so some decisions were made without me. I'm not sure why the homepage was taken down though.LoneRanger wrote:Ah, I gotcha. It would indeed be cool, but I mean, the last post was over a month ago. Was a page actually developed or did the project die out again?
Entity wrote:Do you know how to use git/mercurial? That's what we use for version control.
I believe that's the main issue with really centralizing all of this and getting things moving - everybody is either occupied with personal lives or too disinterested to contribute. Not to bag on him, but WFH is always quite busy with his own life and even you, with the amount of activity you famously have here, cannot help but be busy most of the time. I think this stems from the lack of freedom most of us have and the fact that since this is a community-run project and not a full-time job, nobody is really capable of handling such a large revival project. I must admit I will be leaving in a few days for a 12-day camp and won't be available then either, and I will again be leaving from July 15th for a few weeks for yet another trip. In the time between those two absences, however, I'd definitely be happy to help out in working on whatever is necessary.Entity wrote:Obviously I've been slightly out of the loop a little haha, I've been on vacation a bit so some decisions were made without me. I'm not sure why the homepage was taken down though.
Yes, why exactly are we choosing Java? Not that I'm against it, I just think it's a little odd considering Atmosphir was (has mostly been) in Unity as of late. Not that the two can't correlate.Entity wrote: He's doing it in Java?? I thought we were doing it in Unity?
[26/05/2014 21:56:58 | Editado 21:57:45] Nin: Nah nothing. Also, I tried fixing the launcher thread issue, but I can't help but wonder if we should use C# (let alone .NET 4) to build the launcher. In terms of portability, Unity might be better. Technically, the launcher WAS also made in Unity.
[26/05/2014 21:57:44] Adam (Entity): true, true
[26/05/2014 22:00:32] Adam (Entity): yeah that's a good idea. I couldn't for the life of me figure out how to get the logo to spin in Mono
[26/05/2014 22:04:31] Nin: So, Unity then yes (assuming that the free version will do what we need it to)? Just to double-check. This would be the third time we are rebuilding the launcher and I don't want us changing our minds later down the road.
[26/05/2014 22:06:50] Adam (Entity): wait
[26/05/2014 22:07:08] Adam (Entity): the free version of Unity exports with an opening Unity screen
[26/05/2014 22:07:23] Adam (Entity): it displays the Unity logo for like five seconds and then fades out and loads whatever your game is
[26/05/2014 22:07:26] Adam (Entity): or launcher in our case
[26/05/2014 22:10:37] Adam (Entity): what about making it in Java?
[26/05/2014 22:14:55] Adam (Entity): we could make it to support really old version of Java just in case
[26/05/2014 22:16:23 | Editado 22:20:57] Nin: Does atmosphir have any dependencies? Mono? I just don't like the idea of potentially having users download two different dependencies to play the game. Java + Mono. But then again, Atmosphir might not need any dependencies. That being said, Java is a pretty reasonable alternative.
[26/05/2014 22:19:53 | Editado 22:20:12] Adam (Entity): nope I'm like 98% sure it doesn't
[26/05/2014 22:20:08] Adam (Entity): it comes packaged with all the binaries it needs
[26/05/2014 22:26:17] Nin: In that case, it would leave a wrong taste in my mouth knowing that we could have avoided a dependency (Java) if we just used Unity. Idk. What do you think?
[26/05/2014 22:28:16] Adam (Entity): alright that sounds good
[26/05/2014 22:28:32] Adam (Entity): if we can find a way to get rid of the Unity loading screen I'm in
[27/05/2014 18:45:20] Nin: So just now, I was able to patch the Unity executable - produced by the free version - so that it wouldn't show the splash screen. We could rely on that trick to make the launcher. Or use Java. Final thoughts?
[27/05/2014 18:46:13 | Editado 18:46:14] Leonardo (Kroltan): Java, I don't like how hacking Unity sounds
[27/05/2014 18:46:30] Leonardo (Kroltan): I've seen them take down a lot of minor games for that
[27/05/2014 18:53:42 | Editado 18:58:22] Nin: I just don't like having dependencies if we can avoid it. Technically we could also just modify the launcher dll like I did with the game dll and avoid Java. That would take up a lot of time however.
I'm just worried that some of Atmosphir's marketed audience (which includes students on old school computers) won't be able play it. But I suppose its' best not to worry about that and just use Java.
[27/05/2014 19:19:20 | Editado 19:20:01] Leonardo (Kroltan): well, Java is pretty widely used nowadays, and for the few users that don't have it, it's a well known software that is usually trusted
[27/05/2014 19:20:31] Leonardo (Kroltan): you *could* use Mono itself, link to the DLLs present in the game and be happy
[27/05/2014 19:21:01 | Editado 19:21:22] Leonardo (Kroltan): but then there's the problem of having a Apple computer to compile it for mac (with Unity too, but w/e)
[27/05/2014 19:45:44] Adam (Entity): yeah, almost /everyone/ has Java installed
[27/05/2014 19:46:00] Adam (Entity): if a computer doesn't (or can't) have Java installed, how well is Atmosphir going to work on it?
[27/05/2014 19:46:18] Adam (Entity): but that's just my 2 cents
[27/05/2014 19:53:06] Nin: Alright. Let me first try and see if I can get the current launcher working. If i remember correctly, the only reason we started rebuilding the launcher was because it would be easier to deal with our own launcher rather than make the current launcher work. If I can't get the current launcher working, I'll get started on a Java launcher and commit it on github.
[27/05/2014 19:54:21] Adam (Entity): alright
[27/05/2014 20:13:06] Adam (Entity): I'll work on multiplayer
[27/05/2014 20:13:27] Nin: oh ok cool!
[27/05/2014 21:00:02] Jonathan (Wowfunhappy): This might be dumb
[27/05/2014 21:00:08] Jonathan (Wowfunhappy): but my preference would be leaning away from Java
[27/05/2014 21:00:24] Jonathan (Wowfunhappy): mainly because of that dumb ask jeeves toolbar they bundle with all their freaking installers
[27/05/2014 21:00:40] Leonardo (Kroltan): lol
Okay, makes sense enough. Thanks for the reasoning.Wowfunhappy wrote: Also, I do know that the reason they went with Java for the launcher is because if they use the free version of Unity, the launcher will have a Unity splash screen every time it's started, and they want it to look identical to the old one.