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Posted: April 19th, 2014, 10:09 pm
by jhjoseph91
Well then. Thank you for the fix thing.

Posted: April 20th, 2014, 11:18 pm
by Sebastian Lawe
Anybody here with Android phones or tablets? If so, I've recently added tilt movement to the mobile version of the game and would like to get some feedback.
You'll have to enable external app installation in your device settings before installing (or Android will complain, and ask you to do so).

If your device lacks an accelerometer the tilt motion wont work, and a game pad will show up instead.

Android Download

Posted: April 20th, 2014, 11:56 pm
by jhjoseph91
I have a Kindle, dear sir.. And I think I'm not gonna be able to play yet, am I?

Posted: April 21st, 2014, 8:06 am
by Sebastian Lawe
jhjoseph91 wrote:I have a Kindle, dear sir.. And I think I'm not gonna be able to play yet, am I?
If it runs Android and has at least Gingerbread running on it, it should work. All the kindles seem to have accelerometers too.

Posted: April 21st, 2014, 2:44 pm
by jhjoseph91
Huh.
Learn something new everyday, first of all.
And second, it's nice to know I can play it.

Posted: May 5th, 2014, 1:11 am
by Sebastian Lawe

Posted: May 5th, 2014, 4:35 pm
by jhjoseph91
Sebastian Lawe wrote:You'll know it when you see it.
...Well...
I hate you a little bit more now.

Posted: May 6th, 2014, 10:34 am
by TheLastLink
good thing it doesnt work on my computer

Posted: May 6th, 2014, 12:05 pm
by Sebastian Lawe
Well, the games going to come out on GetJar for Android and Blackberry 10.
Huhu.

Posted: May 6th, 2014, 9:05 pm
by Wowfunhappy
Finally was able to play the game.

Have you considered using 2D instead of 3D models? The games current look makes it seem kind of unpolished; if you just got rid of the cubes and used some some well designed art, I think it would be a lot better.

Posted: May 7th, 2014, 12:14 am
by Sebastian Lawe
Wowfunhappy wrote:Finally was able to play the game.

Have you considered using 2D instead of 3D models? The games current look makes it seem kind of unpolished; if you just got rid of the cubes and used some some well designed art, I think it would be a lot better.
I'll more than likely keep it 3D. As time goes on, I'll tweak things here and there. An artistic overhaul could potentially happen again too.
Spoiler
Image
Image
Edit: I've made the decision to make this game somewhat good, as such, I've begun tinkering with lighting and new textures.
Image

Posted: May 7th, 2014, 11:39 pm
by Sebastian Lawe
I've decided to switch to an Orthographic cameraImage view.
I thinks it makes things much better.

Posted: May 8th, 2014, 3:17 pm
by bionicnacho
Those boxes remind me of that one Atmo hazard :P

Posted: May 8th, 2014, 3:58 pm
by jhjoseph91
Sebastian Lawe wrote: I thinks it makes things much better.
You're not the only one to talk.
Spoiler
It looks great, if you didn't get that.

Posted: May 8th, 2014, 5:40 pm
by Sebastian Lawe
bionicnacho wrote:Those boxes remind me of that one Atmo hazard :P
Difference being that mine have more spikes.
Image

Edit:
The footage isn't the best, but here's how the mobile version performs.
[media=youtube]E48CYdNcbCw[/media]