Say I tilt a block and put it on something like coordinate (30, 30, 30). Then, you put another prop like a tire there, and the block is gone, replaced by the tire. I would simple like to know if this is modifiable, and if possible, could be something we could toggle (think, booleans, true/false, yes/no).
Atmosphir extends the limits of my, as well as other people's limits, and it would be nice to see one more hurdle eliminated if possible.
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Can We Stop Blocks From Erasing Other Blocks?
- matthewbny
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Can We Stop Blocks From Erasing Other Blocks?
Don't you just hate when someone cuts you off in the middle of a sente
- Phantomboy
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Well, actually I am not sure how Atmosphir handles this. I am guessing that every block placed is likely associated with a single grid space. So, a block properties are looked at from that square. I would guess that probably has something coded in as well with how it saves each level.
But, I do not have the knowledge of the specific process to say for sure or not :/
But, I do not have the knowledge of the specific process to say for sure or not :/
- matthewbny
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I'm not new: of course I did, but freeplacing isn't always the desired approach especially if you want to create complex structures like ferris wheelspapaya wrote:short answer: no
use a combination of grid and freeplacing to make it so that each block doesnt conflict with another one
Speaking of which, it has the potential to save blocks on coordinates on the axis that aren't whole numbers (freeplacing) so there has to be somewhat of a potential that it can save blocks individually. The problem is I'm 98% sure it can't be changed as of now, which sucks
Thanks for the answers though, guys
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