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Hello There Guys...
- Phantomboy
- Moderator
- Posts: 5417
- Joined: October 9th, 2012, 11:04 am
- Miniike
- Well-Known Member
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- Joined: November 1st, 2012, 12:03 pm
- Location: my beautiful house with my beautiful wife
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I don't even.
Thank you so much for existing, this.
for fricking fricks sake why do i still care
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
1. Wild Life 2. China Pig 3. The Blimp (Mousetrapreplica) 4. Sugar N' Spikes 5. Ant Man Bee
you'll love it, it's a way of life
- AdminsChild
- New Member
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- Joined: November 6th, 2014, 10:09 pm
- ElectroYoshi
- Well-Known Member
- Posts: 11061
- Joined: October 18th, 2012, 8:27 pm
- Design Competitions Voted: 1
- Entity
- Editorial Staff
- Posts: 3097
- Joined: November 29th, 2012, 9:41 pm
- Design Competitions Voted: 1
This literally made my night. I know better than to expect anything soon, but this is really exciting that it's officially coming back!
1) Controller support YES <3333
2) So just to clarify, you're going to be working on Atmosphir just to experiment with the technologies correct? And then the actual game will be different?
1) Controller support YES <3333
2) So just to clarify, you're going to be working on Atmosphir just to experiment with the technologies correct? And then the actual game will be different?
- Entity
- Editorial Staff
- Posts: 3097
- Joined: November 29th, 2012, 9:41 pm
- Design Competitions Voted: 1
Okay so I was doing some random searching on github and I came across this project:
http://okamstudio.com/about-us/
They claim to be the game engine behind Atmosphir, but I'll give them the benefit of the doubt and assume they're talking about the pre-stratosphir version? Anyway they say they're based in Buenos Aires, Argentina... are/were they associated with you and the rest of the team?
http://okamstudio.com/about-us/
They claim to be the game engine behind Atmosphir, but I'll give them the benefit of the doubt and assume they're talking about the pre-stratosphir version? Anyway they say they're based in Buenos Aires, Argentina... are/were they associated with you and the rest of the team?
- MREPETTO
- Member
- Posts: 21
- Joined: November 12th, 2014, 9:33 pm
Okam Studio never worked on Atmosphir, those screens are Atmosphir Unity Screens made by Minor Studios, Juan and Ariel, 2 developers from Sabarasa worked in the very very very early days of Atmosphir and created an engine for the game, it was called "larvita" I guess is a precursor of what Godot is today. Juan and Ariel later joined Okam Studio and they showcase Atmosphir Unity screenshots.. its weird indeed but I guess thats ok
Entity, we don't know what the actual game will be like. At first it will be Atmosphir+Controller+Oculus Rift. From there we will see what path we take :=)
BTW... Atmosphir is now running it Unity 4.6 next week we will hook up the editor
Entity, we don't know what the actual game will be like. At first it will be Atmosphir+Controller+Oculus Rift. From there we will see what path we take :=)
BTW... Atmosphir is now running it Unity 4.6 next week we will hook up the editor
- Phantomboy
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- Joined: October 9th, 2012, 11:04 am
- Baufritz
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- Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
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- bionicnacho
- Administrator
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- Joined: October 30th, 2012, 7:11 am
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- Baufritz
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- Joined: October 10th, 2012, 9:36 am
- Location: Trapped on a huge round rock hurtling with immense speeds around a fiery star.
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- bionicnacho
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- nonic5
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- Joined: October 7th, 2012, 5:58 pm
Just before I found out about this, I was cleaning up my room and found a piece of paper with a letter I wrote two years ago. I wrote it, to my future self, talking about how excited I was for Voxelus. It talked about Flint, Lyra, and Chomp, the three playable characters we were gonna have, and other stuff. It's kinda ironic... I broke down in tears after I found out it was back.